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	Comments on: The Sad Story of a Struggling Solo Shop in Bargain Quest	</title>
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	<description>A Solo Board Game Blog by Jessica</description>
	<lastBuildDate>Wed, 30 Jun 2021 00:35:13 +0000</lastBuildDate>
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		<title>
		By: Jessica		</title>
		<link>https://gamewardbound.com/bargain-quest-solo-mode-play/#comment-509</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Wed, 30 Jun 2021 00:35:13 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=5021#comment-509</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/bargain-quest-solo-mode-play/#comment-508&quot;&gt;RogerBW&lt;/a&gt;.

This is a very true statement about the possible stories! I&#039;m sure you know how much I love a narrative, and this seems perfect! It&#039;s just a shame that the mechanics felt so dry that there wasn&#039;t much of a reason to go into detail with the storyline.

I&#039;m curious about the coin-generating mechanism, too. Never did I feel like I was putting anything back into the economy, and the number of coins really limited what I could sell. Seems like the payoff for defeating the monsters is low, though I can understand it if that&#039;s for balance. Still, so much of this game just feels like a lost opportunity!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/bargain-quest-solo-mode-play/#comment-508">RogerBW</a>.</p>
<p>This is a very true statement about the possible stories! I&#8217;m sure you know how much I love a narrative, and this seems perfect! It&#8217;s just a shame that the mechanics felt so dry that there wasn&#8217;t much of a reason to go into detail with the storyline.</p>
<p>I&#8217;m curious about the coin-generating mechanism, too. Never did I feel like I was putting anything back into the economy, and the number of coins really limited what I could sell. Seems like the payoff for defeating the monsters is low, though I can understand it if that&#8217;s for balance. Still, so much of this game just feels like a lost opportunity!</p>
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		<title>
		By: RogerBW		</title>
		<link>https://gamewardbound.com/bargain-quest-solo-mode-play/#comment-508</link>

		<dc:creator><![CDATA[RogerBW]]></dc:creator>
		<pubDate>Tue, 29 Jun 2021 09:41:52 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=5021#comment-508</guid>

					<description><![CDATA[I think it&#039;s only recently that art designers for games have noticed that distinguishing things just by colour really isn&#039;t acceptable any more. Even for those of us with good colour vision, since sometimes we play under &quot;fashionable&quot; lighting… (It wouldn&#039;t seem hard to add a line of text, so that the card backs said &quot;BQ item&quot;, &quot;BQ market&quot;, etc.)

That combination of young hero with ancient armour tells a story. &quot;This armour is older than I am!&quot; &quot;This armour is older than your country, and has been worn by many great heroes.&quot; &quot;All of whom are now dead?&quot; &quot;Well, yes, but they didn&#039;t &lt;i&gt;all&lt;/i&gt; die while wearing it…&quot;

In the standard D&#038;D model, you&#039;d expect heroes to go off, fight a monster, and come back with &lt;i&gt;lots more coins&lt;/i&gt;. I wonder why Jonathan didn&#039;t incorporate that.]]></description>
			<content:encoded><![CDATA[<p>I think it&#8217;s only recently that art designers for games have noticed that distinguishing things just by colour really isn&#8217;t acceptable any more. Even for those of us with good colour vision, since sometimes we play under &#8220;fashionable&#8221; lighting… (It wouldn&#8217;t seem hard to add a line of text, so that the card backs said &#8220;BQ item&#8221;, &#8220;BQ market&#8221;, etc.)</p>
<p>That combination of young hero with ancient armour tells a story. &#8220;This armour is older than I am!&#8221; &#8220;This armour is older than your country, and has been worn by many great heroes.&#8221; &#8220;All of whom are now dead?&#8221; &#8220;Well, yes, but they didn&#8217;t <i>all</i> die while wearing it…&#8221;</p>
<p>In the standard D&amp;D model, you&#8217;d expect heroes to go off, fight a monster, and come back with <i>lots more coins</i>. I wonder why Jonathan didn&#8217;t incorporate that.</p>
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