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	<title>
	Comments on: Using a Beak, Feather, and Bone Map for Character Creation	</title>
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	<description>A Solo Board Game Blog by Jessica</description>
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		<title>
		By: Jessica		</title>
		<link>https://gamewardbound.com/beak-feather-and-bone-for-rpg-character-creation/#comment-205</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Sat, 11 Jul 2020 03:40:52 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=2305#comment-205</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/beak-feather-and-bone-for-rpg-character-creation/#comment-201&quot;&gt;JJ&lt;/a&gt;.

Great questions, JJ! Unfortunately, I&#039;ve been super busy and still have to actually begin play. I&#039;m notoriously slow about starting anything big like this, although I&#039;m trying to push myself to get somewhere relatively soon. I&#039;ve been thinking of how to handle the Ryuujin. I think it&#039;s important to have it partially fleshed out, as it determines the general tone of the adventure.

However, it does pose a slightly unusual situation. I&#039;m thinking of finding a way to treat it like an NPC... I&#039;ll have more on that process when I figure it out!

As for building the world and characters in a solo environment, it all depends on what you&#039;re looking for! You do lose out on the collaborative elements when playing in a group, but I find that I get challenged a lot. I usually roll a few Rory&#039;s Story Cubes and interpret the results. It can be really difficult, yet that&#039;s fun for me! Making sense of a weird roll and fitting it into the narrative is what I enjoy the most.

More to come soon! Just catching up on a bunch of stuff after getting married this past week, and then returning to my usual schedule of daily solo games. How I&#039;ve missed that time, though it was for a very good reason. Ha ha!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/beak-feather-and-bone-for-rpg-character-creation/#comment-201">JJ</a>.</p>
<p>Great questions, JJ! Unfortunately, I&#8217;ve been super busy and still have to actually begin play. I&#8217;m notoriously slow about starting anything big like this, although I&#8217;m trying to push myself to get somewhere relatively soon. I&#8217;ve been thinking of how to handle the Ryuujin. I think it&#8217;s important to have it partially fleshed out, as it determines the general tone of the adventure.</p>
<p>However, it does pose a slightly unusual situation. I&#8217;m thinking of finding a way to treat it like an NPC&#8230; I&#8217;ll have more on that process when I figure it out!</p>
<p>As for building the world and characters in a solo environment, it all depends on what you&#8217;re looking for! You do lose out on the collaborative elements when playing in a group, but I find that I get challenged a lot. I usually roll a few Rory&#8217;s Story Cubes and interpret the results. It can be really difficult, yet that&#8217;s fun for me! Making sense of a weird roll and fitting it into the narrative is what I enjoy the most.</p>
<p>More to come soon! Just catching up on a bunch of stuff after getting married this past week, and then returning to my usual schedule of daily solo games. How I&#8217;ve missed that time, though it was for a very good reason. Ha ha!</p>
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		<title>
		By: JJ		</title>
		<link>https://gamewardbound.com/beak-feather-and-bone-for-rpg-character-creation/#comment-201</link>

		<dc:creator><![CDATA[JJ]]></dc:creator>
		<pubDate>Sat, 04 Jul 2020 00:46:06 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=2305#comment-201</guid>

					<description><![CDATA[Although I play lots of board games, I&#039;ve been drawn to Ryuutama after a monthly solo rpg BGG article. I&#039;m tempted to buy it to play asap.

Have you played solo yet? How does one handle the Ryuujin? Also, I&#039;ve never really played a solo rpg before, so how much is lost between world building / character building in a group vs trying to figure out exposition yourself?

Excited to read more!]]></description>
			<content:encoded><![CDATA[<p>Although I play lots of board games, I&#8217;ve been drawn to Ryuutama after a monthly solo rpg BGG article. I&#8217;m tempted to buy it to play asap.</p>
<p>Have you played solo yet? How does one handle the Ryuujin? Also, I&#8217;ve never really played a solo rpg before, so how much is lost between world building / character building in a group vs trying to figure out exposition yourself?</p>
<p>Excited to read more!</p>
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