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	Comments on: Battlefield Blues in Hogs of War: The Miniatures Game	</title>
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	<description>A Solo Board Game Blog by Jessica</description>
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		By: Jessica		</title>
		<link>https://gamewardbound.com/hogs-of-war-the-miniatures-game-solo-mission-4/#comment-866</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Sat, 21 Jan 2023 23:08:11 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/hogs-of-war-the-miniatures-game-solo-mission-4/#comment-865&quot;&gt;RogerBW&lt;/a&gt;.

Very good assessment about the length of a campaign! I&#039;m about to start posting about a much shorter game that involves a 3-game campaign that&#039;s easy to start over, and the total time commitment is under 2 hours. That&#039;s approachable to me at pretty much any time!

You&#039;re also right about wanting more stuff, though... It&#039;s like we want it all! Ha ha!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/hogs-of-war-the-miniatures-game-solo-mission-4/#comment-865">RogerBW</a>.</p>
<p>Very good assessment about the length of a campaign! I&#8217;m about to start posting about a much shorter game that involves a 3-game campaign that&#8217;s easy to start over, and the total time commitment is under 2 hours. That&#8217;s approachable to me at pretty much any time!</p>
<p>You&#8217;re also right about wanting more stuff, though&#8230; It&#8217;s like we want it all! Ha ha!</p>
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		<title>
		By: RogerBW		</title>
		<link>https://gamewardbound.com/hogs-of-war-the-miniatures-game-solo-mission-4/#comment-865</link>

		<dc:creator><![CDATA[RogerBW]]></dc:creator>
		<pubDate>Sat, 21 Jan 2023 17:54:43 +0000</pubDate>
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					<description><![CDATA[I suspect it&#039;s better for a game, or a campaign, to be too short than too long – leave people wanting more rather than getting fed up as their last impression of a play. I know if I ended up feeling that way, it can be a big psychological barrier to my getting the game out next time.

(And yet of course everyone wants &lt;i&gt;more stuff&lt;/i&gt; in their games, and they aren&#039;t wrong either. Look at the success of &lt;i&gt;Undaunted: Stalingrad&lt;/i&gt; with its megacampaign.)]]></description>
			<content:encoded><![CDATA[<p>I suspect it&#8217;s better for a game, or a campaign, to be too short than too long – leave people wanting more rather than getting fed up as their last impression of a play. I know if I ended up feeling that way, it can be a big psychological barrier to my getting the game out next time.</p>
<p>(And yet of course everyone wants <i>more stuff</i> in their games, and they aren&#8217;t wrong either. Look at the success of <i>Undaunted: Stalingrad</i> with its megacampaign.)</p>
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