Legacy of Dragonholt: The Sharp Jab of a Failed Quest

August 6, 2020 | Sessions | 0 comments

Experience a surprise quest in the middle of mundane village life with a half-catfolk in Legacy of Dragonholt.

As I grew accustomed to village life over the course of a few chapters, I lulled my character into a false sense of security. Legacy of Dragonholt was never billed as a calm, meditative experience in the countryside. There was danger! So when I started to read the next chapter, I was caught off-guard by none other than a daring quest. But was Myth up to the task?

Spoiler Alert

What follows are a few potentially major spoilers for chapter 3 of the main Dragonholt Village story, plus the entire arc of Whispering Leaves. I recommend skipping on by if you’re planning to play yourself! There are still enough vague details, but this experience stuck with me, so an in-depth post was practically necessary. Return whenever you like! 

Game Overview

Game Name: Legacy of Dragonholt
Publication Year:
 2017
Designers:
 Nikki Valens and More
Artists:
 A. Aparin, J. Atienza, J. Blando, and More
Solo Mode: Included in the Base Game

Just as I started to plan Myth’s next moves around the village, an urgent matter popped up. There was a new book to move over to as I headed off! With generally mild conflicts up to this point, it looked like everything was in good order. This was going to be a simple romp in the woods, culminating with a good-natured joke. Right? …

Off to Another Adventure in Legacy of Dragonholt

In the Interest of Time

Time is almost like a resource. Activities and specific choices allow time to pass, and outcomes are often heavily dependent on how far along everything is.

Note to self: When there’s an emergency, treat it as an actual emergency! I made Myth dawdle in the village.

In some respects, this made sense. She progressed in her training, although the places I thought might provide assistance didn’t actually pan out. No luck today!

So when I finally started into the forest, there was a hefty penalty I endured. Somehow, things didn’t seem so good…

The Importance of Planning Time Wisely in Legacy of Dragonholt

Being the Heroic Character

I created Myth to be someone who wanted to rise to the occasion and turn into the hero. Perhaps I wasn’t as invested in who she was as some of my other RPG characters, yet she wasn’t a nobody. I had a Calico Critter for her, after all!

Without knowing it, I set her up to fail at a quest. This wasn’t a simple matter of dropping a pie or losing a set of tracks. It came down to a matter of life and death for an important character. Maybe I hadn’t directly encountered him in the story, yet he was part of the village I had come to love so much over just a few hours of gameplay.

What does it mean to fail as the hero? This wasn’t a highly emotional sort of event, yet I still felt saddened by what happened. There was a connection to the story that I didn’t take for granted. Too often, events in games just happen, and then I move right along to the next task. This felt overarching, like it would impact the rest of the play.

A Sad Farewell

I was actually shocked about what befell young Phillip. Now I know how to avoid this in the future, should I remember, but there was no turning back. He was gone.

This defeated walk back to Dragonholt took its toll. As Myth, it felt like a somber mood descended over the usually cheerful village. Nothing would be the same.

For me, as a player, I continued to berate myself over all that wasted time! It would be so easy to just go back…

But no. I used to have a tendency to cheat with gamebooks. Here, it all felt so heavy, and I wasn’t about to erase it.

A Sad and Depressing Sort of Quest Failure in Legacy of Dragonholt

When Failure Isn’t a Total Failure

Immediate reactions were exceptionally negative, to the point that I wondered if this was the end for Myth. Luckily, this doesn’t seem to be a game where the story ends early on. I was expecting a giant “The End” at the bottom of every paragraph… It never came! Now it looks like I just have to go forward with this unfortunate incident.

Maybe the alternative wouldn’t change things up drastically. Or maybe it would! I’m definitely forging forward with this play, although I can see some changes I would make in a future play. Still, this quest failure hit me unexpectedly hard. It mattered, and I would make sure that Myth was more attuned to events in the future. Farwell, Phillip.

Session Overview

Play Number: 3
Solo Mode: Included in the Base Game
Play Details: Village Chapter 3 and Whispering Leaves
Required Play Space: 30″ x 26″
Setup Time: Almost None
Play Time: 30 Minutes
Outcome: Complete

A few interesting story points happened in Eventide Forest, but they were completely overshadowed. To me, this is the work of excellence: A story that makes me feel isn’t easy to come by. Hopefully, happiness is ahead!

Forging Forward with the Story in Legacy of Dragonholt

%

1 Play

Affordability

Price & Value

8

Functionality

Challenges & Mechanics

7

Originality

Design & Theme

5

Quality

Components & Rules

10

Reusability

Achievement & Enjoyment

8

Variability

Distinctness & Randomness

4

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Continue the Conversation

Without giving away any spoilers, are there specific moments that you remember from Legacy of Dragonholt? This outcome will likely stay with me for some time. I’m both excited and a little apprehensive about future quests… Let’s hope Myth can do better! Who are some of your favorite non-player characters? At least the village is still intact!

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