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	Comments on: Oltréé! Heeding the Rangers&#8217; Rallying Cry from the Satrapy	</title>
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	<description>A Solo Board Game Blog by Jessica</description>
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		<title>
		By: Jessica		</title>
		<link>https://gamewardbound.com/oltree-solo-multiple-long-chronicles/#comment-765</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Thu, 13 Oct 2022 23:27:34 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=7733#comment-765</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/oltree-solo-multiple-long-chronicles/#comment-763&quot;&gt;Oli&lt;/a&gt;.

Excellent to hear you had a lot of fun! I managed to succeed at the chronicles the first time around in most cases, yet that still was a lot of fun. I think the narrative elements depend on the game: If I&#039;m really struggling with the mechanics, flavor text or fun story moments usually devolve into take this action, play that card, etc. For games where I&#039;m comfortable with the rule set, I almost always have some little story going on.

I&#039;ll often remember the highlights of a character&#039;s journey, laughing at their mishaps or labeling them a hero, or have fun watching the story unfold. Even some games with a minimal theme might generate a quick story based in a sentence or two as I play. Seems like something I&#039;ve always enjoyed doing, which also explains why I&#039;m often drawn to narrative-based games. Great question!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/oltree-solo-multiple-long-chronicles/#comment-763">Oli</a>.</p>
<p>Excellent to hear you had a lot of fun! I managed to succeed at the chronicles the first time around in most cases, yet that still was a lot of fun. I think the narrative elements depend on the game: If I&#8217;m really struggling with the mechanics, flavor text or fun story moments usually devolve into take this action, play that card, etc. For games where I&#8217;m comfortable with the rule set, I almost always have some little story going on.</p>
<p>I&#8217;ll often remember the highlights of a character&#8217;s journey, laughing at their mishaps or labeling them a hero, or have fun watching the story unfold. Even some games with a minimal theme might generate a quick story based in a sentence or two as I play. Seems like something I&#8217;ve always enjoyed doing, which also explains why I&#8217;m often drawn to narrative-based games. Great question!</p>
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		<title>
		By: Oli		</title>
		<link>https://gamewardbound.com/oltree-solo-multiple-long-chronicles/#comment-763</link>

		<dc:creator><![CDATA[Oli]]></dc:creator>
		<pubDate>Thu, 13 Oct 2022 03:19:43 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=7733#comment-763</guid>

					<description><![CDATA[I pulled the trigger on this and it arrived last week. I&#039;ve had a great time playing it. 
It was interesting playing through a chronicle blind, usually failing, and then playing through a few more times to try and get a win. I did have to slow myself down at times to read the events and not rush to rolling whatever the relevant die was. 
I&#039;ve noticed you prioritise story when you play games. Do you ever have trouble glossing over narrative elements or do you find it&#039;s something you engage with very naturally?]]></description>
			<content:encoded><![CDATA[<p>I pulled the trigger on this and it arrived last week. I&#8217;ve had a great time playing it.<br />
It was interesting playing through a chronicle blind, usually failing, and then playing through a few more times to try and get a win. I did have to slow myself down at times to read the events and not rush to rolling whatever the relevant die was.<br />
I&#8217;ve noticed you prioritise story when you play games. Do you ever have trouble glossing over narrative elements or do you find it&#8217;s something you engage with very naturally?</p>
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