10 Solo Plays with the Paper Tales Board Game
Find out what happened after my 10th solo play of Paper Tales, and how my specific ratings have changed over time.
There is a lot to like about the Paper Tales board game. In particular, the included solo mode with the expansion, Paper Tales: Beyond the Gates, makes for a challenging experience. Although my plays have been spread out, I managed to complete my 10th play today! How did I do? Perhaps I still have some learning to do, which is fine by me. Ha!
Perhaps one of the elements I don’t necessarily discuss in detail is the randomized buildings. This set of tiles is used to choose 3 random options during setup.
A set of 4 standard buildings is always available so that there aren’t too many limitations. It all creates a nice mix!
Late Game Strategies
I had a plan this time around! The Lich King may have recently won by a single point, but I was much more prepared than before. Then again, I wasn’t.
The Relic of Light might be one of the most beautiful units in the deck, and she was all mine! Unfortunately, she came out during the final chapter and wasn’t all that useful.
It’s interesting to try to plan each turn, only for the solo card draft to toss in a curveball. Or just a fastball. Ha ha!
With all things considered, I felt reasonably confident in the last set of wars. Things had to go well with my units.
Play Number: 10
Expansion: Paper Tales: Beyond the Gates
Solo Mode: Included with the Expansion
Play Details: Level 2 Difficulty Level
Required Play Space: 22″ x 22″
Setup Time: 5 Minutes
Play Time: 20 Minutes
Outcome: 39-49 (Loss)
Oh, dear! I didn’t exactly finish within range of the Lich King. His panorama was pretty awesome, and he pulled ahead with a ton of bonuses. Quite a resounding loss!
An Analysis of Some Poor Decisions
I wondered how I fell so far off-course. My final score is usually reasonably close to that of the solo opponent, the Lich King. So what happened here? Part of it boiled down to the way I kept blocking him from drafting the units that granted him the most points. I ignored a lot of other useful bonuses that would have helped me out even more.
My focus also went all over the place. First I was heavily into a building strategy, but I turned into a militaristic leader. With only 4 rounds to go through, though, switching strategies can be very problematic!
The trick is to find a cohesive set of units from the start and build a tale from there. I let that disappear from my view, and it cost me. I could hear the terrible Lich King cackling in the background. Or was he closer than that?
The New Lich King
Run! I was surprised to see this Calico Critters duo charging across the table. Word had it that this chipmunk was attempting to put his spin on the Lich King.
At least this was far from terrifying! I mean, who could cower before a silly ghost costume? No skeleton here!
Perhaps the most dangerous part was the lack of control over the reins. Maybe that explains why the Lich King is the leader of the underworld: He couldn’t control his pony.
This pair made it home safely, though, with no damage to anyone or anything in the process! Thank goodness.
The 10-Play Rating Update for Paper Tales
My rating system changes a little bit over time, though I plan to go into more detail about it in the future! I typically reevaluate every game after every 10 plays to see how my opinion changes. Rating every play individually doesn’t say too much, but the long-term effects usually indicate some interesting trends. Onto a new look at Paper Tales!
Price & Value
Challenges & Mechanics
Design & Theme
Components & Rules
Achievement & Enjoyment
Distinctness & Randomness
Continue the Conversation
What do you think of Paper Tales? Do you agree with my assessment of what led to my downfall? Maybe this is just a sign that I’m destined to continue to fall apart at times. The good news is that I’m determined to keep trying to do well. There is always next time, and the Lich King can’t rule forever… Especially when the Calico Critters take over!