<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: The Exciting Finale to a Pocket Landship Campaign	</title>
	<atom:link href="https://gamewardbound.com/pocket-landship-completed-campaign/feed/" rel="self" type="application/rss+xml" />
	<link>https://gamewardbound.com/pocket-landship-completed-campaign/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pocket-landship-completed-campaign</link>
	<description>A Solo Board Game Blog by Jessica</description>
	<lastBuildDate>Thu, 12 Aug 2021 18:24:21 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Jessica		</title>
		<link>https://gamewardbound.com/pocket-landship-completed-campaign/#comment-540</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Thu, 12 Aug 2021 18:24:21 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=5264#comment-540</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/pocket-landship-completed-campaign/#comment-534&quot;&gt;RogerBW&lt;/a&gt;.

There are definitely elements of randomness and a lot of turns the assignment of dice is quite clear. However, I had some interesting situations where I had to carefully think about doing extra damage or repairing a hull that was a little too close to destruction. I consider it to be a lighter game where you&#039;re not spending a lot of time making decisions, which is what I need sometimes! It won&#039;t work for everyone, yet if you thought the print-and-play version was mostly random and obvious, I don&#039;t think the full game would make a drastic difference for you.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/pocket-landship-completed-campaign/#comment-534">RogerBW</a>.</p>
<p>There are definitely elements of randomness and a lot of turns the assignment of dice is quite clear. However, I had some interesting situations where I had to carefully think about doing extra damage or repairing a hull that was a little too close to destruction. I consider it to be a lighter game where you&#8217;re not spending a lot of time making decisions, which is what I need sometimes! It won&#8217;t work for everyone, yet if you thought the print-and-play version was mostly random and obvious, I don&#8217;t think the full game would make a drastic difference for you.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: RogerBW		</title>
		<link>https://gamewardbound.com/pocket-landship-completed-campaign/#comment-534</link>

		<dc:creator><![CDATA[RogerBW]]></dc:creator>
		<pubDate>Thu, 12 Aug 2021 14:12:52 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=5264#comment-534</guid>

					<description><![CDATA[I&#039;ve played the print-and-play, and it generated an interesting narrative, but to me it felt quite random (usually there was an obvious best assignment of the dice). Would you say that shifts with the full game and more plays?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve played the print-and-play, and it generated an interesting narrative, but to me it felt quite random (usually there was an obvious best assignment of the dice). Would you say that shifts with the full game and more plays?</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
