Roar and Write! A Royal Order to Appease the Council

Jun 12, 2023 | Sessions | 2 comments

Appease animal council members and fill colorful kingdoms with dice values to become the monarch in Roar and Write!

I was in the mood for something rather quick and simple the other day. My local board game swap is also coming up soon, so I’ve been trying to play some solo games that I might be happy to part with. Enter Roar and Write! This is a pleasant enough experience with easy mechanics and lovely artwork… Back to meeting the council’s requirements!

Game Overview

Game Name: Roar and Write!
Publication Year: 2022
Designer: Carla Kopp
Artists: A. Bereza, D. Devine, K. Grierson, and J. Merchant
Publisher: Galactic Raptor Games
Solo Mode: Included in the Base Game

A set of 6 dice provide values to choose from in every age. Each animal council member prefers a specific set, many of which offer more victory points for doing better. The kingdoms may be filled with additional dice, and it all comes down to figuring out how to best use the values!

A Pleasant Return to the Land of Roar and Write!
R

First Play

December 17, 2022

Complexity

2

Latest Play

June 9, 2023

Expansions

0

Setup Time

Almost None

Lifetime Plays

10

Play Time

10 Minutes

:

High Score

102

1

Game Area

16" x 12"

;

Low Score

77

Selecting Animals

Difficulty levels are based on the assortment of animals, as laid out in the rulebook. I bumped myself up to the next level, which saw the arrival of the lizard for the first time!

The goal is to appease each animal council member once, leading to a diverse selection and extra victory points.

However, rolls are entirely random and there are no ways to mitigate bad luck. Kingdoms can hold leftover dice, but filling in many spaces reduces the council offerings.

All of the animals look wonderful, though some are inherently more difficult to appease than others.

Finding Ways to Appease the Council Members in Roar and Write!

Moving On Up

Not surprisingly, I used the same overall strategy in every single play. That might be the biggest weakness: Better scores come down to better luck with the dice.

The unique numbers and pairs differ on every score sheet, too, and these will sometimes align with the animals.

Most of the time, though, everything feels a little too disjointed. There aren’t that many different decision points and I had the right idea in mind for higher scores.

It all came down to the dice, which were not rolling in my favor! I was still shy from earning a victory for myself.

Making Strides on Increasing the Overall Score in Roar and Write!

Beautiful Dice

The special set of dice is quite beautiful to look at! There are subtle sparkles in the swirled green, and each die shows a different animal on the 1-value face. Lovely!

I only wish these were in a larger size. The intricate designs aren’t terrible, but the numbers can be difficult to see from far away. The curls and dots are a little random.

Eventually, I decided that this would do best in a new home… But am I terrible for keeping these dice?

A fresh set of easy-to-read dice are now in the box, which are arguably better for gameplay. I’m a dice monster. Ha!

Sparkly and Attractive Dice to Roll in Roar and Write!

Filling in Other Spaces

Besides the council members, kingdoms call for special requirements to award victory points. Yet a lot of these are more like catchall categories for some activity.

Every roll allows a single unused die to be used here. Adding more values means that boxes in the council offering must be crossed out to balance things out.

In practice, this is the assortment I always complete. It isn’t all that difficult or challenging, unfortunately.

It’s also possible to complete all of the kingdoms, just at the expense of not meeting the council’s preferences.

Using Dice to Fill in Different Kingdoms of Roar and Write!

Recognizing the End Stage of a Solo Game

This is a perfectly lovely little game, and I don’t want to make it sound like it was a totally negative experience. My rating may seem very low, yet this also plays into my preferences about keeping a game in my collection. I had a lot of fun playing this a total of 10 times, which isn’t bad at all! It’s just clear that it’s time to move it along.

I know how to score well and don’t see any need to change up my strategy. Maybe I could try out the hard difficulty level, but that only means I would be trying to make more challenging sets. Nothing makes me think I would want to keep on playing. Sometimes, it’s best to move a solo game on than try to justify keeping it around forever.

Nearing a Victory

So close! I ended up a single victory point shy with this play, which was much closer than I expected it would be.

Still, I can’t say that I was making different decisions or finding other strategies. The lizard’s even dice pairs were simply more difficult to complete than I was used to.

It was a fairly monotonous time, yet I will say that I didn’t feel like I wasted my time. There might not be an amazing game here, but it was exactly what I hoped for.

Determined to do just a little better, I moved onto the next score sheet to hope that I could reach 95 victory points!

Falling Just Shy of the Victory Threshold in Roar and Write!

Taking a Victory Lap

A-ha! With just a little more luck, the dice rolled in my favor and put me ahead to reach the victory threshold.

It came down to the synergy with my unique number and the wolf’s reward for maximizing those values.

But notice again how similar all of these score sheets ended up. I felt like I mastered the winning strategy and simply needed to hope for better dice rolls to pop up.

Again, I don’t think this is a bad game by any means, yet it has a fairly short lifespan with a single winning strategy. Time to move it on to find someone else who will like it!

Celebrating a Grand Victory in Roar and Write!

Session Overview

Play Number: 7-10
Solo Mode: Included in the Base Game
Play Details: Medium Difficulty Level
Outcome: 80, 87, 94, 97 (1 Win & 3 Losses)

Success! I slowly progressed to earn a better title with every play. At least it gave me a chance to use some colorful markers to use, too! I don’t expect to play this one again and will likely watch it leave my collection shortly. Not every solo game will stick around forever, though, and I had a pretty good time with these handful of plays. Plus, I’ll always have the dice to remember it by. Ha ha!

Tracking an Improving Title with the Sheets of Roar and Write!

%

10 Plays

Affordability

Price & Value

7

Functionality

Challenges & Mechanics

7

Originality

Design & Theme

4

Quality

Components & Rules

7

Reusability

Achievement & Enjoyment

6

Variability

Distinctness & Randomness

4

+ Pros (Positives)

  • There are many different council members with unique dice requirements to add a bit of variety to the goals.
  • Dice may not always be used in the most optimal ways, but every round offers a way to write a value somewhere.
  • Gameplay moves quickly with limited decisions and practically no need to deeply analyze any choices.
  • Difficulty levels provide more challenging dice combinations and sets, and winning is never a surefire thing.
  • No iconography is needed, and everything is contained between the animal cards, dice, and score sheets.
  • Small decisions add a bit to the monotony with the timing to complete the council offering during each age.

– Cons (Negatives)

  • Not all of the rules are as clear as they could be, and there are unfortunate typos on most of the score sheets.
  • A single strategy seems to be the way to win, so no opportunities exist to try out new decisions or options.
  • The luck of the dice and interaction with the random numbers on a player sheet are the major drivers of success.
  • All of the mechanics are familiar, yet there is nothing that makes gameplay stand out or call for many plays.

More Roar & Write!

Explore related posts about Roar & Write!

Victory Conditions

Score 95+ Points

  • Overall Goal Progress 100% 100%

Goals and Milestones

R

Score at least 90 points.

R

Score at least 95 points.

R

Win at least 1 game at the easy difficulty level.

R

Win at least 1 game at the medium difficulty level.

Continue the Conversation

What do you think of Roar and Write!? Are there other solo games you’ve enjoyed but moved on from after a handful of plays? I definitely recommend this as a very simple roll and write, which is exactly what I wanted to play. Yet there are many others in my collection that offer just a little bit more while still being easy. At least this ended in a victory!

2 Comments

  1. It takes some time and experience to let go games that don’t click. I for one still struggle with the concept. Since I bought a game, I am supposed to play it up to an arbitrary “value”. Even if it means I will not have the best of times. Who knows, maybe I will learn to love the game? It happened. Once or twice. Was it worth it though? 😉

    Reply
    • So very true! It’s hard not to put a minimum value on the fun I expect to get out of a lot of games. But I’m trying to learn that spending a lot of time struggling to play without having a good time is not worth it… Sometimes, it’s valuable to let a game go, free up some time, and save some space. Let’s hope we both get a little better at focusing on the games we enjoy and letting go of the ones that don’t work for us!

      Reply

Submit a Comment

Your email address will not be published. Required fields are marked *

I accept the Privacy Policy

This site uses Akismet to reduce spam. Learn how your comment data is processed.