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	<title>
	Comments on: The Very Beginning of the Story in Roll Player Adventures	</title>
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	<description>A Solo Board Game Blog by Jessica</description>
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		By: Jessica		</title>
		<link>https://gamewardbound.com/roll-player-adventures-solo-first-impressions/#comment-660</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Tue, 04 Jan 2022 11:48:38 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=6421#comment-660</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/roll-player-adventures-solo-first-impressions/#comment-659&quot;&gt;RogerBW&lt;/a&gt;.

I love the distinct style, too! There&#039;s no doubt about the publisher with the font and artistic style. Always nice to be able to tie games together in this way!

The dice themselves are easy to distinguish for me, but the spaces to place them on the cards gave me trouble. Patterns or shapes would have helped immensely. If you want an example, take a look at the first image in this post. Cover up the last row for charisma, and then see if the row for intelligence is blue or purple. It&#039;s too close to call at a glance, although it&#039;s not the best example since we know it&#039;s blue! But I agree: Something other than color would have helped a lot.

The outlines for the colors differ in that some are solid and others are double lines, yet no summary is included so I kept mixing up the colors for whatever reason. I did have a great time with the story, though! That was laid out clearly with no need to distinguish colors. Just lots and lots of text, which was great!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/roll-player-adventures-solo-first-impressions/#comment-659">RogerBW</a>.</p>
<p>I love the distinct style, too! There&#8217;s no doubt about the publisher with the font and artistic style. Always nice to be able to tie games together in this way!</p>
<p>The dice themselves are easy to distinguish for me, but the spaces to place them on the cards gave me trouble. Patterns or shapes would have helped immensely. If you want an example, take a look at the first image in this post. Cover up the last row for charisma, and then see if the row for intelligence is blue or purple. It&#8217;s too close to call at a glance, although it&#8217;s not the best example since we know it&#8217;s blue! But I agree: Something other than color would have helped a lot.</p>
<p>The outlines for the colors differ in that some are solid and others are double lines, yet no summary is included so I kept mixing up the colors for whatever reason. I did have a great time with the story, though! That was laid out clearly with no need to distinguish colors. Just lots and lots of text, which was great!</p>
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		<title>
		By: RogerBW		</title>
		<link>https://gamewardbound.com/roll-player-adventures-solo-first-impressions/#comment-659</link>

		<dc:creator><![CDATA[RogerBW]]></dc:creator>
		<pubDate>Tue, 04 Jan 2022 11:32:07 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=6421#comment-659</guid>

					<description><![CDATA[Really interesting to see the way they&#039;re continuing the graphic design theme across multiple games (I&#039;ve played &lt;i&gt;Roll Player&lt;/i&gt; but none of the others). That font definitely says &quot;A Roll Player Product&quot; now.

Mind you, even if a publisher doesn&#039;t care about people with colour vision deficits, I&#039;ve found myself playing games in some very dimly-lit rooms; I have pretty good colour perception and even I sometimes have to work at it. Colour coding on its own really isn&#039;t enough any more, and I&#039;m glad to see more publishers going over to colour-plus-shape to distinguish things. Tricky of course when it&#039;s something like dice…]]></description>
			<content:encoded><![CDATA[<p>Really interesting to see the way they&#8217;re continuing the graphic design theme across multiple games (I&#8217;ve played <i>Roll Player</i> but none of the others). That font definitely says &#8220;A Roll Player Product&#8221; now.</p>
<p>Mind you, even if a publisher doesn&#8217;t care about people with colour vision deficits, I&#8217;ve found myself playing games in some very dimly-lit rooms; I have pretty good colour perception and even I sometimes have to work at it. Colour coding on its own really isn&#8217;t enough any more, and I&#8217;m glad to see more publishers going over to colour-plus-shape to distinguish things. Tricky of course when it&#8217;s something like dice…</p>
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