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	Comments on: Exploring My Process of Character Creation in Ryuutama	</title>
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	<description>A Solo Board Game Blog by Jessica</description>
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		<title>
		By: Jessica		</title>
		<link>https://gamewardbound.com/ryuutama-rpg-custom-character-creation-process/#comment-165</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Sun, 10 May 2020 22:34:55 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=2011#comment-165</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/ryuutama-rpg-custom-character-creation-process/#comment-164&quot;&gt;Thredith&lt;/a&gt;.

You&#039;re very welcome! I&#039;m looking forward to seeing how this adventure starts off. I usually take time to get rolling, but for me, the extra prep work is worth it. The nice thing is that it&#039;s really not that difficult to get started if you want to start right away! Now to plan for my next bit of fun...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/ryuutama-rpg-custom-character-creation-process/#comment-164">Thredith</a>.</p>
<p>You&#8217;re very welcome! I&#8217;m looking forward to seeing how this adventure starts off. I usually take time to get rolling, but for me, the extra prep work is worth it. The nice thing is that it&#8217;s really not that difficult to get started if you want to start right away! Now to plan for my next bit of fun&#8230;</p>
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		<title>
		By: Thredith		</title>
		<link>https://gamewardbound.com/ryuutama-rpg-custom-character-creation-process/#comment-164</link>

		<dc:creator><![CDATA[Thredith]]></dc:creator>
		<pubDate>Sun, 10 May 2020 19:15:26 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=2011#comment-164</guid>

					<description><![CDATA[Thanks for sharing this review on Ryuutama RPG, Jessica. I&#039;m still intrigued on how you play it solo. BTW, I really like how you add Rory&#039;s Story Cubes into the mix!]]></description>
			<content:encoded><![CDATA[<p>Thanks for sharing this review on Ryuutama RPG, Jessica. I&#8217;m still intrigued on how you play it solo. BTW, I really like how you add Rory&#8217;s Story Cubes into the mix!</p>
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		<title>
		By: Jessica		</title>
		<link>https://gamewardbound.com/ryuutama-rpg-custom-character-creation-process/#comment-163</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Sun, 10 May 2020 14:35:19 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=2011#comment-163</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/ryuutama-rpg-custom-character-creation-process/#comment-162&quot;&gt;Anonymous&lt;/a&gt;.

Perfect timing is something, isn&#039;t it? Ha ha! I had a chance to play it with a group once over the course of a few sessions. It worked nicely, and we streamlined some of the management aspects just to focus more on the action. I think everyone was a little more combat-focused than usual, but that&#039;s typical for the group I play with!

I have some tools for making all of the bookkeeping a little easier to keep track of. I&#039;ll definitely share what I have along the way since you never know what might be useful to others! There are condition checks, journey checks, and camp checks on a daily basis. But these rolls can open up some interesting narratives.

The explanation of skill checks required a little extra time for me to fully understand them. I created some custom summary sheets to help me out. The seasonal spells seem limited, with only 4 per tier. But it&#039;s not the end of the world! The monster list is also laid out a little oddly for me. I ended up making a spreadsheet so I can easily randomize encounters based on monster levels, seasons, and terrains.

Definitely check back soon as I continue to dive into the system! I have a few other things to complete before I start, yet I hope there will be some useful information. It&#039;s a wonderful RPG that really minimizes violent conflict, though one can&#039;t exactly trust a tumbling nest or poison toad, among many other possible creatures. Thanks for the comments and questions!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/ryuutama-rpg-custom-character-creation-process/#comment-162">Anonymous</a>.</p>
<p>Perfect timing is something, isn&#8217;t it? Ha ha! I had a chance to play it with a group once over the course of a few sessions. It worked nicely, and we streamlined some of the management aspects just to focus more on the action. I think everyone was a little more combat-focused than usual, but that&#8217;s typical for the group I play with!</p>
<p>I have some tools for making all of the bookkeeping a little easier to keep track of. I&#8217;ll definitely share what I have along the way since you never know what might be useful to others! There are condition checks, journey checks, and camp checks on a daily basis. But these rolls can open up some interesting narratives.</p>
<p>The explanation of skill checks required a little extra time for me to fully understand them. I created some custom summary sheets to help me out. The seasonal spells seem limited, with only 4 per tier. But it&#8217;s not the end of the world! The monster list is also laid out a little oddly for me. I ended up making a spreadsheet so I can easily randomize encounters based on monster levels, seasons, and terrains.</p>
<p>Definitely check back soon as I continue to dive into the system! I have a few other things to complete before I start, yet I hope there will be some useful information. It&#8217;s a wonderful RPG that really minimizes violent conflict, though one can&#8217;t exactly trust a tumbling nest or poison toad, among many other possible creatures. Thanks for the comments and questions!</p>
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		<title>
		By: Anonymous		</title>
		<link>https://gamewardbound.com/ryuutama-rpg-custom-character-creation-process/#comment-162</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Sun, 10 May 2020 13:54:57 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=2011#comment-162</guid>

					<description><![CDATA[It&#039;s funny but I&#039;ve been seeking out Ryuutama a lot lately, and then here you are talking about it :)

I&#039;ve not played it, I don&#039;t really get an RPG group together like I used to, but I&#039;m intrigued by the difference in emphasis with this game and a lot of other popular RPGs out now. I sort of wonder how the bookkeeping with regard to supply and travel will go for you, and how it is to play in general. I&#039;ve heard some people say that it merely shifts complexity away from combat to the party management aspect, which is often handwaved in most people&#039;s standard fantasy campaigns. 

Were there parts in the rules you wished were more fleshed out? Or left more to interpretation? Looking forward to seeing what you learn from the game, still considering getting it at some point because if nothing else the book looks beautiful :)]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s funny but I&#8217;ve been seeking out Ryuutama a lot lately, and then here you are talking about it 🙂</p>
<p>I&#8217;ve not played it, I don&#8217;t really get an RPG group together like I used to, but I&#8217;m intrigued by the difference in emphasis with this game and a lot of other popular RPGs out now. I sort of wonder how the bookkeeping with regard to supply and travel will go for you, and how it is to play in general. I&#8217;ve heard some people say that it merely shifts complexity away from combat to the party management aspect, which is often handwaved in most people&#8217;s standard fantasy campaigns. </p>
<p>Were there parts in the rules you wished were more fleshed out? Or left more to interpretation? Looking forward to seeing what you learn from the game, still considering getting it at some point because if nothing else the book looks beautiful 🙂</p>
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