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	Comments on: Siege of Valeria: Defending the City from Total Ruin	</title>
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	<description>A Solo Board Game Blog by Jessica</description>
	<lastBuildDate>Wed, 25 Jan 2023 19:39:18 +0000</lastBuildDate>
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		<title>
		By: Jessica		</title>
		<link>https://gamewardbound.com/siege-of-valeria-solo-first-impressions/#comment-869</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Sun, 22 Jan 2023 17:15:32 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=8672#comment-869</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/siege-of-valeria-solo-first-impressions/#comment-867&quot;&gt;RogerBW&lt;/a&gt;.

I like introductory modes in a lot of situations, too! The odd thing is that the base game teaches you to hold onto troop cards until the end, which means they&#039;re worth extra victory points. But with the expansion, scoring comes down to whether or not you defend the city and defeat a boss... So you want to use them strategically, yet not hang onto them.

Just feels like an odd decision for a new game. Had the expansion just added more of the same, it would make sense. But it changes the game a lot, from one that&#039;s solvable to one that&#039;s very challenging with an ongoing narrative across 3 plays. I&#039;ve gone from winning a lot to losing consistently, and I&#039;m finding some interesting things with the asymmetric elements. Really a shame to split things up! It&#039;s hard to tell someone that if they don&#039;t like the base game, investing more money in a separate expansion will make it better. Even though it does, that&#039;s not a great feeling knowing that the base game doesn&#039;t feel complete.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/siege-of-valeria-solo-first-impressions/#comment-867">RogerBW</a>.</p>
<p>I like introductory modes in a lot of situations, too! The odd thing is that the base game teaches you to hold onto troop cards until the end, which means they&#8217;re worth extra victory points. But with the expansion, scoring comes down to whether or not you defend the city and defeat a boss&#8230; So you want to use them strategically, yet not hang onto them.</p>
<p>Just feels like an odd decision for a new game. Had the expansion just added more of the same, it would make sense. But it changes the game a lot, from one that&#8217;s solvable to one that&#8217;s very challenging with an ongoing narrative across 3 plays. I&#8217;ve gone from winning a lot to losing consistently, and I&#8217;m finding some interesting things with the asymmetric elements. Really a shame to split things up! It&#8217;s hard to tell someone that if they don&#8217;t like the base game, investing more money in a separate expansion will make it better. Even though it does, that&#8217;s not a great feeling knowing that the base game doesn&#8217;t feel complete.</p>
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		<title>
		By: RogerBW		</title>
		<link>https://gamewardbound.com/siege-of-valeria-solo-first-impressions/#comment-867</link>

		<dc:creator><![CDATA[RogerBW]]></dc:creator>
		<pubDate>Sun, 22 Jan 2023 16:47:39 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=8672#comment-867</guid>

					<description><![CDATA[I can see the argument for an introductory mode when a game is complicated – &lt;i&gt;Heat: Pedal to the Metal&lt;/i&gt; does this, explicitly saying that you should probably only play the base game with no expansions once or twice while you&#039;re learning. But the expansions that make it into a full game are right there in the main box.]]></description>
			<content:encoded><![CDATA[<p>I can see the argument for an introductory mode when a game is complicated – <i>Heat: Pedal to the Metal</i> does this, explicitly saying that you should probably only play the base game with no expansions once or twice while you&#8217;re learning. But the expansions that make it into a full game are right there in the main box.</p>
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