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	<title>
	Comments on: Solving the Puzzle of Magical Districts in Sorcerer City	</title>
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	<description>A Solo Board Game Blog by Jessica</description>
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		<title>
		By: Jessica		</title>
		<link>https://gamewardbound.com/sorcerer-city-solo-first-impressions/#comment-776</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Sun, 16 Oct 2022 13:09:47 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/sorcerer-city-solo-first-impressions/#comment-773&quot;&gt;RogerBW&lt;/a&gt;.

Very true, and Morten is awesome! There have been times I haven&#039;t loved a game because I only got to use my fully-developed tableau or engine maybe once or twice... But stepping back, that&#039;s what makes them great! Having those final few turns generate the victory points makes all of the earlier work worth it. When I maximize what I&#039;m doing too early, it feels like I already won and am just going through the motions to gain more victory points without doing much else.

The idea of a game ending too early or too late is really important. Thanks for bringing it up! It also doesn&#039;t necessarily have to do with time, either: I&#039;ve had 20-30 minute games drag on, while excellent games can keep me wanting more even when they end after 2-3 hours.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/sorcerer-city-solo-first-impressions/#comment-773">RogerBW</a>.</p>
<p>Very true, and Morten is awesome! There have been times I haven&#8217;t loved a game because I only got to use my fully-developed tableau or engine maybe once or twice&#8230; But stepping back, that&#8217;s what makes them great! Having those final few turns generate the victory points makes all of the earlier work worth it. When I maximize what I&#8217;m doing too early, it feels like I already won and am just going through the motions to gain more victory points without doing much else.</p>
<p>The idea of a game ending too early or too late is really important. Thanks for bringing it up! It also doesn&#8217;t necessarily have to do with time, either: I&#8217;ve had 20-30 minute games drag on, while excellent games can keep me wanting more even when they end after 2-3 hours.</p>
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		<title>
		By: RogerBW		</title>
		<link>https://gamewardbound.com/sorcerer-city-solo-first-impressions/#comment-773</link>

		<dc:creator><![CDATA[RogerBW]]></dc:creator>
		<pubDate>Sun, 16 Oct 2022 10:44:09 +0000</pubDate>
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					<description><![CDATA[I think it&#039;s better for a game to end too early (&quot;I want more!&quot;) than too late (&quot;Bored with this now&quot;). Morten Monrad Petersen has some excellent blog posts on this, as well as on the &quot;tipping point&quot; in many games between buying things that make your engine better and running your engine to generate victory points.]]></description>
			<content:encoded><![CDATA[<p>I think it&#8217;s better for a game to end too early (&#8220;I want more!&#8221;) than too late (&#8220;Bored with this now&#8221;). Morten Monrad Petersen has some excellent blog posts on this, as well as on the &#8220;tipping point&#8221; in many games between buying things that make your engine better and running your engine to generate victory points.</p>
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