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	Comments on: The Ninth World and Small Adventures in Skillbuilding	</title>
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	<description>A Solo Board Game Blog by Jessica</description>
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		<title>
		By: Jessica		</title>
		<link>https://gamewardbound.com/the-ninth-world-skillbuilding-game-for-numenera-solo-play/#comment-703</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Thu, 07 Apr 2022 02:25:12 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/the-ninth-world-skillbuilding-game-for-numenera-solo-play/#comment-702&quot;&gt;RogerBW&lt;/a&gt;.

Ah, very interesting assessment! I hadn&#039;t considered this, but I think you&#039;re definitely onto something. Part of this ties in with the way I talk about setting up the right expectations when playing a new game. I definitely wanted something more akin to an in-depth RPG character, yet the mechanical numbers played a major role.

I also wonder if this was designed to give non-RPG players a taste of the world, while those who prefer a narrative would naturally gravitate towards the RPG. Thanks for sharing and bringing up some thought-provoking points!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/the-ninth-world-skillbuilding-game-for-numenera-solo-play/#comment-702">RogerBW</a>.</p>
<p>Ah, very interesting assessment! I hadn&#8217;t considered this, but I think you&#8217;re definitely onto something. Part of this ties in with the way I talk about setting up the right expectations when playing a new game. I definitely wanted something more akin to an in-depth RPG character, yet the mechanical numbers played a major role.</p>
<p>I also wonder if this was designed to give non-RPG players a taste of the world, while those who prefer a narrative would naturally gravitate towards the RPG. Thanks for sharing and bringing up some thought-provoking points!</p>
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		<title>
		By: RogerBW		</title>
		<link>https://gamewardbound.com/the-ninth-world-skillbuilding-game-for-numenera-solo-play/#comment-702</link>

		<dc:creator><![CDATA[RogerBW]]></dc:creator>
		<pubDate>Sun, 03 Apr 2022 20:19:37 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=6990#comment-702</guid>

					<description><![CDATA[I think there are two ways of thinking about RPG mechanics. Well, lots more than two, but bear with me.

For some people the mechanics are a compact way of describing the character - &quot;a pretty good pilot but not the best in the world&quot; maps to &quot;Piloting-16&quot;. Then when there&#039;s some question about whether something will work, you have a mechanical way of finding out. But it&#039;s basically there to describe the imaginary person whose adventures you are following, not a goal in itself.

For other people (and I think a lot of dungeon-bash boardgames take this approach) the mechanics are the &lt;i&gt;point&lt;/i&gt; – what matters is the +1 sword skill, the +10 hit points, and the person they theoretically represent becomes secondary.

I don&#039;t think either of these is wrong (though I&#039;m firmly in camp A) but when both sides use the same terminology it can lead to expectation mismatch. I wonder whether the designers felt that people who wanted more of a narrative would simply play the RPG?]]></description>
			<content:encoded><![CDATA[<p>I think there are two ways of thinking about RPG mechanics. Well, lots more than two, but bear with me.</p>
<p>For some people the mechanics are a compact way of describing the character &#8211; &#8220;a pretty good pilot but not the best in the world&#8221; maps to &#8220;Piloting-16&#8221;. Then when there&#8217;s some question about whether something will work, you have a mechanical way of finding out. But it&#8217;s basically there to describe the imaginary person whose adventures you are following, not a goal in itself.</p>
<p>For other people (and I think a lot of dungeon-bash boardgames take this approach) the mechanics are the <i>point</i> – what matters is the +1 sword skill, the +10 hit points, and the person they theoretically represent becomes secondary.</p>
<p>I don&#8217;t think either of these is wrong (though I&#8217;m firmly in camp A) but when both sides use the same terminology it can lead to expectation mismatch. I wonder whether the designers felt that people who wanted more of a narrative would simply play the RPG?</p>
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