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	<title>
	Comments on: Trickerion: Master Magicians and a Finale of a Lifetime	</title>
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	<description>A Solo Board Game Blog by Jessica</description>
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		By: Jessica		</title>
		<link>https://gamewardbound.com/trickerion-yoruba-spiritmaster-solo-play/#comment-198</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Mon, 22 Jun 2020 00:43:57 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=2392#comment-198</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/trickerion-yoruba-spiritmaster-solo-play/#comment-197&quot;&gt;Marco&lt;/a&gt;.

Thank you for the comment and thoughts about the sequence of tricks! It&#039;s definitely something I&#039;m getting better at, but there&#039;s a long road ahead to truly master it... If I ever can!

I&#039;ve had several questions about my rating system recently, all for good reasons! I have a slightly odd question grouped under Originality that might throw things off from afar, although I know what it means. It has to do with easily recognizable icons and symbols. For a beginner, I definitely didn&#039;t feel like I could memorize those without a lot of help. So technically that&#039;s very original... Just another flaw with my system!

It&#039;s one of the most unique games I own in terms of theme and mechanics, although when I see a &quot;6&quot; I typically know what I struggled with. Rating systems are very personal and rather problematic. I&#039;m going to write a detailed post about how I go about rating my games very soon. It&#039;s far from perfect, and maybe not even great. But it works for me, and I&#039;m comfortable with it.

I&#039;ll definitely have a lot more to write about the subject! But I definitely agree that the &quot;6&quot; stands out oddly. If anything, I&#039;ll be the first one to admit that my rating system has a lot of issues and flaws. Perhaps it only works for me, though I think some explanations might help show why I use it. Thanks for sharing your thoughts!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/trickerion-yoruba-spiritmaster-solo-play/#comment-197">Marco</a>.</p>
<p>Thank you for the comment and thoughts about the sequence of tricks! It&#8217;s definitely something I&#8217;m getting better at, but there&#8217;s a long road ahead to truly master it&#8230; If I ever can!</p>
<p>I&#8217;ve had several questions about my rating system recently, all for good reasons! I have a slightly odd question grouped under Originality that might throw things off from afar, although I know what it means. It has to do with easily recognizable icons and symbols. For a beginner, I definitely didn&#8217;t feel like I could memorize those without a lot of help. So technically that&#8217;s very original&#8230; Just another flaw with my system!</p>
<p>It&#8217;s one of the most unique games I own in terms of theme and mechanics, although when I see a &#8220;6&#8221; I typically know what I struggled with. Rating systems are very personal and rather problematic. I&#8217;m going to write a detailed post about how I go about rating my games very soon. It&#8217;s far from perfect, and maybe not even great. But it works for me, and I&#8217;m comfortable with it.</p>
<p>I&#8217;ll definitely have a lot more to write about the subject! But I definitely agree that the &#8220;6&#8221; stands out oddly. If anything, I&#8217;ll be the first one to admit that my rating system has a lot of issues and flaws. Perhaps it only works for me, though I think some explanations might help show why I use it. Thanks for sharing your thoughts!</p>
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		<title>
		By: Marco		</title>
		<link>https://gamewardbound.com/trickerion-yoruba-spiritmaster-solo-play/#comment-197</link>

		<dc:creator><![CDATA[Marco]]></dc:creator>
		<pubDate>Sun, 21 Jun 2020 23:21:09 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=2392#comment-197</guid>

					<description><![CDATA[Nicely done session recap.
Deciding the sequence of tricks to get and plan consequently to get the right components at the right time is the core of this game. Easier said than done when someone else snags the trick you wanted just a few actions before and you have to re-plan half your strategy.

I mostly agree with your scores, save for the &quot;6&quot; in originality. I think the theme is pretty unique and everything is cleverly thought out: learning new tricks from Dahlgaard&#039;s mansion, getting the right components to build them, sending one of your crewmen to the lab to actually assemble them an later to the theater to set them up for the exhibition... There are no other games that I can think of with this intricate but still pretty consistent and realistic sequence of interlocking mechanics.
And though the use of differently tiered workers and secret assignment may not be a novelty, I think that this game mixes everything together in a way so brilliant to be original in its blending with all the game parts.]]></description>
			<content:encoded><![CDATA[<p>Nicely done session recap.<br />
Deciding the sequence of tricks to get and plan consequently to get the right components at the right time is the core of this game. Easier said than done when someone else snags the trick you wanted just a few actions before and you have to re-plan half your strategy.</p>
<p>I mostly agree with your scores, save for the &#8220;6&#8221; in originality. I think the theme is pretty unique and everything is cleverly thought out: learning new tricks from Dahlgaard&#8217;s mansion, getting the right components to build them, sending one of your crewmen to the lab to actually assemble them an later to the theater to set them up for the exhibition&#8230; There are no other games that I can think of with this intricate but still pretty consistent and realistic sequence of interlocking mechanics.<br />
And though the use of differently tiered workers and secret assignment may not be a novelty, I think that this game mixes everything together in a way so brilliant to be original in its blending with all the game parts.</p>
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