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	<title>
	Comments on: Unfair Solo: Building a Theme Park of Twists and Turns	</title>
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	<description>A Solo Board Game Blog by Jessica</description>
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		<title>
		By: Jessica		</title>
		<link>https://gamewardbound.com/unfair-solo-first-impressions/#comment-777</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Sun, 16 Oct 2022 13:19:36 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/unfair-solo-first-impressions/#comment-774&quot;&gt;RogerBW&lt;/a&gt;.

There&#039;s a card, called World Peace or something similar, that changes the game so that everyone is aware that negative events aren&#039;t in play. That can be great in multiplayer to remove the chaos! I&#039;m also not a fan of having my carefully laid plans destroyed, although it can be enjoyable at times to play at that sort of pace. Normally, I prefer player interaction to be more about racing to get certain cards, blocking actions, or other things that don&#039;t destroy what I&#039;ve built!

I don&#039;t specifically remember how solo felt different, but negative events felt much less common coming from the solo opponent. I still had a pretty aggressive strategy, so keep that in mind if the negative events really aren&#039;t for you. I&#039;m planning to try this out again when the final version arrives, although that still looks like it&#039;s a few months away!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/unfair-solo-first-impressions/#comment-774">RogerBW</a>.</p>
<p>There&#8217;s a card, called World Peace or something similar, that changes the game so that everyone is aware that negative events aren&#8217;t in play. That can be great in multiplayer to remove the chaos! I&#8217;m also not a fan of having my carefully laid plans destroyed, although it can be enjoyable at times to play at that sort of pace. Normally, I prefer player interaction to be more about racing to get certain cards, blocking actions, or other things that don&#8217;t destroy what I&#8217;ve built!</p>
<p>I don&#8217;t specifically remember how solo felt different, but negative events felt much less common coming from the solo opponent. I still had a pretty aggressive strategy, so keep that in mind if the negative events really aren&#8217;t for you. I&#8217;m planning to try this out again when the final version arrives, although that still looks like it&#8217;s a few months away!</p>
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		<title>
		By: RogerBW		</title>
		<link>https://gamewardbound.com/unfair-solo-first-impressions/#comment-774</link>

		<dc:creator><![CDATA[RogerBW]]></dc:creator>
		<pubDate>Sun, 16 Oct 2022 11:16:47 +0000</pubDate>
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					<description><![CDATA[I&#039;ve only played this multiplayer – and it&#039;s fun, but the way someone else can casually crash your entire plan means I tend not to put much effort into the plan in the first place. Do you get that feeling in solo? I&#039;m interested to see if dropping the negative events can fix it.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve only played this multiplayer – and it&#8217;s fun, but the way someone else can casually crash your entire plan means I tend not to put much effort into the plan in the first place. Do you get that feeling in solo? I&#8217;m interested to see if dropping the negative events can fix it.</p>
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