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	Comments on: Village Green: A Tranquil Countryside Game of Awards	</title>
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	<description>A Solo Board Game Blog by Jessica</description>
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		By: Jessica		</title>
		<link>https://gamewardbound.com/village-green-solo-session/#comment-607</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Tue, 26 Oct 2021 16:22:10 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/village-green-solo-session/#comment-605&quot;&gt;RogerBW&lt;/a&gt;.

Ha! One does wonder why these areas are so very green. Missing folks from the neighboring villages? Absolutely nothing to worry about. Not at all!

Great point about the expanded decision space. It can be a little tricky here since it&#039;s so very limited, although I sometimes like that. Too many decisions can lead to a very easy experience. It feels challenging here and although there are some frustratingly bad outcomes, I still enjoy the game for the most part!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/village-green-solo-session/#comment-605">RogerBW</a>.</p>
<p>Ha! One does wonder why these areas are so very green. Missing folks from the neighboring villages? Absolutely nothing to worry about. Not at all!</p>
<p>Great point about the expanded decision space. It can be a little tricky here since it&#8217;s so very limited, although I sometimes like that. Too many decisions can lead to a very easy experience. It feels challenging here and although there are some frustratingly bad outcomes, I still enjoy the game for the most part!</p>
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		<title>
		By: RogerBW		</title>
		<link>https://gamewardbound.com/village-green-solo-session/#comment-605</link>

		<dc:creator><![CDATA[RogerBW]]></dc:creator>
		<pubDate>Tue, 26 Oct 2021 15:43:27 +0000</pubDate>
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					<description><![CDATA[No, no, absolutely, no murder here. Why yes, Mr Fellworthy&#039;s garden &lt;i&gt;is&lt;/i&gt; growing very well isn&#039;t it? I don&#039;t believe I&#039;ve seen him in weeks…

I don&#039;t know this specific game, but I have found that shifting from &quot;draw the top card and play it&quot; to &quot;have one in hand, draw another, play one of them and keep the other one&quot; can expand the decision space of a game substantially.]]></description>
			<content:encoded><![CDATA[<p>No, no, absolutely, no murder here. Why yes, Mr Fellworthy&#8217;s garden <i>is</i> growing very well isn&#8217;t it? I don&#8217;t believe I&#8217;ve seen him in weeks…</p>
<p>I don&#8217;t know this specific game, but I have found that shifting from &#8220;draw the top card and play it&#8221; to &#8220;have one in hand, draw another, play one of them and keep the other one&#8221; can expand the decision space of a game substantially.</p>
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