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	Comments on: Wildlands and the Quest for Power Against the Ancients	</title>
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	<description>A Solo Board Game Blog by Jessica</description>
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		<title>
		By: Jessica		</title>
		<link>https://gamewardbound.com/wildlands-the-ancients-solo-first-impressions/#comment-529</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Thu, 05 Aug 2021 14:21:07 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=5180#comment-529</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/wildlands-the-ancients-solo-first-impressions/#comment-528&quot;&gt;RogerBW&lt;/a&gt;.

So very true about the map movement. The random starting spaces can provide advantages or disadvantages, although that&#039;s kind of the interesting part of the strategy! I had some very frustrating turns when I know a character was going to get knocked out by the minions... Yet I also experienced some great moments when I nearly won.

Hmm, you know what? I&#039;m almost in the same boat as you regarding &lt;a href=&quot;https://boardgamegeek.com/boardgamedesigner/6/martin-wallace&quot; rel=&quot;nofollow ugc&quot;&gt;Martin Wallace&lt;/a&gt;. I don&#039;t own a lot of his games, although none have really grabbed me. &lt;a href=&quot;https://boardgamegeek.com/boardgame/231581/auztralia&quot; rel=&quot;nofollow ugc&quot;&gt;AuZtralia&lt;/a&gt; is a unique one that I want to explore some more because it&#039;s been growing on me. Must get that back to the table soon!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/wildlands-the-ancients-solo-first-impressions/#comment-528">RogerBW</a>.</p>
<p>So very true about the map movement. The random starting spaces can provide advantages or disadvantages, although that&#8217;s kind of the interesting part of the strategy! I had some very frustrating turns when I know a character was going to get knocked out by the minions&#8230; Yet I also experienced some great moments when I nearly won.</p>
<p>Hmm, you know what? I&#8217;m almost in the same boat as you regarding <a href="https://boardgamegeek.com/boardgamedesigner/6/martin-wallace" rel="nofollow ugc">Martin Wallace</a>. I don&#8217;t own a lot of his games, although none have really grabbed me. <a href="https://boardgamegeek.com/boardgame/231581/auztralia" rel="nofollow ugc">AuZtralia</a> is a unique one that I want to explore some more because it&#8217;s been growing on me. Must get that back to the table soon!</p>
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		<title>
		By: RogerBW		</title>
		<link>https://gamewardbound.com/wildlands-the-ancients-solo-first-impressions/#comment-528</link>

		<dc:creator><![CDATA[RogerBW]]></dc:creator>
		<pubDate>Wed, 04 Aug 2021 18:16:39 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=5180#comment-528</guid>

					<description><![CDATA[I&#039;ve played this multiplayer on TTS. Interesting, but deeply frustrating – the combination of a map much bigger than one&#039;s movement speeds, so that it&#039;s hard to get the characters together to combo off or reinforce each other, with a limited array of things one can do based on the card draw. (I don&#039;t now remember whether there are &quot;draw more cards&quot; powers.) I agree, the summary cards are very good, and I&#039;d like to give this another go some time, even though Martin is my gaming nemesis (I haven&#039;t yet really enjoyed any game of his I&#039;ve played).]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve played this multiplayer on TTS. Interesting, but deeply frustrating – the combination of a map much bigger than one&#8217;s movement speeds, so that it&#8217;s hard to get the characters together to combo off or reinforce each other, with a limited array of things one can do based on the card draw. (I don&#8217;t now remember whether there are &#8220;draw more cards&#8221; powers.) I agree, the summary cards are very good, and I&#8217;d like to give this another go some time, even though Martin is my gaming nemesis (I haven&#8217;t yet really enjoyed any game of his I&#8217;ve played).</p>
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		<item>
		<title>
		By: Jessica		</title>
		<link>https://gamewardbound.com/wildlands-the-ancients-solo-first-impressions/#comment-527</link>

		<dc:creator><![CDATA[Jessica]]></dc:creator>
		<pubDate>Wed, 04 Aug 2021 02:42:43 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=5180#comment-527</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamewardbound.com/wildlands-the-ancients-solo-first-impressions/#comment-526&quot;&gt;Zane Exactly&lt;/a&gt;.

Thanks for sharing! I was trying to think of how to raise the minions a little. This also reminds me that object tiles don&#039;t really need to be highlighted, aside from the ancient crystals. And I think I have some nice stand-ins that can help with that. Great ideas! This should help solve a few of the minor issues I was having. Thank you again!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamewardbound.com/wildlands-the-ancients-solo-first-impressions/#comment-526">Zane Exactly</a>.</p>
<p>Thanks for sharing! I was trying to think of how to raise the minions a little. This also reminds me that object tiles don&#8217;t really need to be highlighted, aside from the ancient crystals. And I think I have some nice stand-ins that can help with that. Great ideas! This should help solve a few of the minor issues I was having. Thank you again!</p>
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		<title>
		By: Zane Exactly		</title>
		<link>https://gamewardbound.com/wildlands-the-ancients-solo-first-impressions/#comment-526</link>

		<dc:creator><![CDATA[Zane Exactly]]></dc:creator>
		<pubDate>Wed, 04 Aug 2021 02:38:42 +0000</pubDate>
		<guid isPermaLink="false">https://gamewardbound.com/?p=5180#comment-526</guid>

					<description><![CDATA[I love this game and agree with what you&#039;ve said. 

I also agree that all the tiles are hard to see and I have a few things I&#039;ve done to help with that; the first is that I&#039;ve put my minions into coin capsules. This helps raise them above the playing surface a little more and makes them easier to see. The second is that I replace the crystal tile (when revealed) with a large purple crystal instead. Although if I&#039;m going for a crystal strategy, I&#039;ll often want to pick them up right away, I like that it matches better with the base game.]]></description>
			<content:encoded><![CDATA[<p>I love this game and agree with what you&#8217;ve said. </p>
<p>I also agree that all the tiles are hard to see and I have a few things I&#8217;ve done to help with that; the first is that I&#8217;ve put my minions into coin capsules. This helps raise them above the playing surface a little more and makes them easier to see. The second is that I replace the crystal tile (when revealed) with a large purple crystal instead. Although if I&#8217;m going for a crystal strategy, I&#8217;ll often want to pick them up right away, I like that it matches better with the base game.</p>
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