A New Campaign of Cozy Stickerville: Double or Half Fun?

Feb 25, 2026 | Sessions | 0 comments

Start from scratch with a second campaign of placing stickers and following the little stories that pop up in Cozy Stickerville.

After I finished the last year of Cozy Stickerville, there was the decision to pack it up to save a second campaign for another time in the future, or dive right into it. One guess as to what I did. Ha ha! It’s an interesting place to be, though, and I was more intrigued by how different another playthrough would feel. Was it to be entirely new and unique? To my solo table!

Spoiler Alert

Included are features about the campaign in general, along with some of my favorite cards or stickers. Lots of surprises are mentioned in a fair amount of detail. To avoid any spoilers, I recommend skipping this post until you’ve at least played through the full campaign or, better yet, have finished a second campaign to see as much of the content for yourself.

Game Overview

Game Name: Cozy Stickerville
Publication Year:
 2026
Designer:
 
Artists:
 J. Aucomte, O. Fagnère, D. Mammoliti, & T. Morano
Publisher: 
Solo Mode: Included in the Base Game

A campaign takes place over 10 plays, yet the game comes with a double-sided board and way to play through again before it’s considered to be used up. Placing stickers is a fun sort of experience, although the differences in campaigns may be rather subtle. Still, look at that bright landscape!

Placing the Starting Stickers in a Second Campaign of Cozy Stickerville
R

First Play

February 18, 2026

Complexity

1

Latest Play

February 21, 2026

Expansions

0

Setup Time

Almost None

Lifetime Plays

20

Play Time

25 Minutes

:

High Score

N/A

1

Game Area

30" x 16"

;

Low Score

N/A

Limited Choices

When the first campaign ends, 16 stickers are added to block out the initial choices on some cards. Effectively, when these come up a second time, there isn’t a choice.

This felt a bit limiting. I get it: It’s more costly to print duplicate stickers for every choice, and this doesn’t apply to every choice. But watch out for used copies and this issue.

It wasn’t necessarily a negative, yet even with this one card, I felt like inventions sounded better than a lumber empire.

My second campaign had a decent number of choices that were pre-determined, and I went in with more knowledge.

Fewer Available Choices to Make in a Second Campaign of Cozy Stickerville

Backyard Deer

This time, I made sure to keep my home as true to form as possible… There was the deer in the backyard again. Ha ha!

There were very different stickers, and my village took shape in a completely unique way. Farms weren’t there during my first campaign, and I had so many of them!

At the same time, I knew how some of the cards played out and knew that I needed to save up resources in specific ways. This felt a little like cheating, but I got to do more.

Plenty of delightful moments came up, yet I wasn’t sure how this campaign was going to feel so different from the first.

Another Correct Placement of a Deer Sticker in My Backyard in Cozy Stickerville

Farming Fun

Placing stickers was still pretty fun! At the farm, a few animals took up residence and I certainly made up stories.

A pig wearing a hat was the guardian of the fields. She took a no-nonsense approach to any strangers, which meant that my sister ended up in a pickle… Maybe literally? Ha ha!

The barn cat patrolled the rooftop, while the local horse had quite the expression over carting around a toy puppet!

Alas, it wasn’t all perfect. Fences were a nightmare, and this was the closest I could get to aligning the edges. Babies never grew up. Some stickers seemed out of proportion.

Building a Fun Farming Area with Lots of Animals and Stickers in Cozy Stickerville

Candy Clock Tower

There came a time when everything felt like it was getting rather close together, so I built a part of the village very far away. Quite the view, though! But it was a little sparse.

Adding a lollipop to the top of the clock tower seemed like the right thing, and naturally, all mail was delivered by the local cow. That is one huge cow from this angle, though!

I still enjoyed the little stories, but saw how they all faded away once I reached the end of a card or sticker story.

With my understanding of the resources, I collected too much food and wood and didn’t have to allocate it wisely.

Adding Some Silly Details to a Somewhat Empty Part of Town in Cozy Stickerville

When a Second Campaign is Like Campaign 1.5

One of the reasons why I was excited about the prospect of multiple campaigns is the promise of different endings. This is a bit more of a spoiler… But endings are tied to how many achievements are completed. The type only matters for the middle ground. I thought some of the major events would have impacted this finale, but I had the same ending twice.

It’s an interesting idea to think about how much I get out of each game. Would 10 plays have been enough from this one? I may have enjoyed it more had I decided not to pursue a second campaign. I saw most of the content, but I knew a lot the second time around. I had more resources than I knew what to do with during the later years. It wasn’t as exciting.

That’s not to say I didn’t have fun during both campaigns. Yet for my expectations, I think the experience floundered a bit. Time will tell if I remember the stories I thought were important since it all kind of ended rather abruptly. Or maybe this is a good lesson about what I enjoy… And how my skepticism about cozy being tied to stickers may have been right. Ha ha!

Garden Maze Butler

You know what everyone needs at a garden maze? A llama with a hat who can issue guidance! That’s precisely what happened over here, and it was a point that made me smile.

Maybe the fact that I played the entire second campaign during a single day rushed me along, yet I was still excited to see what else might happen. But it was pretty similar.

I think I struggled with the choices that were taken away from me. I really did not enjoy the Saw Siblings’ storyline.

And it was a little sad to realize that the few stories I didn’t finish during my first campaign were forever closed off.

A Fun Part of Town with a Helpful Llama and Garden Maze in Cozy Stickerville

Train Stop Tourism

Ah, the train station! I managed to build this when I missed out on it my first play. It occupied a lonely area of the map, so my last few stickers added a little tourist zone.

And don’t forget the statue of myself! Actually, this was another “choice” I had to make when I would have been happier with an animal-themed sculpture garden.

My last few animal stickers ended up as the guides for these businesses. Candy and toys… What else could you want? Ha!

It was nice to explore other options, yet the overarching story never changed. One campaign was probably enough.

A Fun Place to Visit Near the Train Station in Cozy Stickerville

A Complete Village

All done! This was the final appearance of most of the village. There were a lot of different stickers from my first campaign, yet it resulted in the same ending.

Was it worth a second campaign? I’m still undecided if it would have been satisfying to leave some of the content. Or maybe waiting to play again might have been better.

But this one is billed as a legacy game that has a short life span, and I’m someone who wants to preserve shelf space.

So it ended up as a bit of a conundrum with a more mixed outcome than I expected. Still fun, but with its issues.

Focusing on the Entire Town with No Roads in Another Campaign in Cozy Stickerville

My Favorite Cards

I went back through to find some of my favorite cards and stories to see if one campaign was better than the other. Nope: I had an equal number of top moments for each!

The main puzzles, of which I believe only one of two is used each campaign, were excellent. I loved tracking down clues and information to solve those. Rather clever, indeed!

And then there were other puzzles and activities I had a lot of fun with. Baking, hat making, gift giving… All lovely!

Both campaigns had their high points, and I enjoyed myself in general. But I am very glad to be done with stickers.

Some of My Personal Favorite Cards and Moments from Cozy Stickerville

Session Overview

Play Number: 11-20
Solo Mode: Included in the Base Game
Play Details: Years 1-10
Outcome: Complete

My titles looked better overall without anything in red, but the same ending resulted in a pretty forgettable second campaign. I had hoped to see some very different stories, yet that doesn’t seem to be what the game is about. There were some pleasant and delightful moments! Ultimately, it was more of a mediocre experience with mixed feelings. Glad I had a chance to try it out, yet it’s time to move on.

Another Perfect Ending and Not a Lot of Differences in Multiple Campaigns of Cozy Stickerville

%

20 Plays

Affordability

Price & Value

7

Functionality

Challenges & Mechanics

7

Originality

Design & Theme

8

Quality

Components & Rules

10

Reusability

Achievement & Enjoyment

7

Variability

Distinctness & Randomness

4

+ Pros (Positives)

  • Many of the stories are rather bland in a way that keeps everything pleasant without too much stress or controversy.
  • There are some interesting mysteries to work through with cool moments of discovering a clue or hidden detail.
  • Play time moves quickly, especially for a solo player, but still encourages slowing down a bit to live in the narrative.
  • Completing story arcs at different points allows the focus to shift and the important features come through choices.
  • The rules are straightforward with a very simple sequence of play that doesn’t involve strategizing, but deciding.
  • A lot of types of stories and puzzle features can be found throughout the game, which covers a lot of ground.

– Cons (Negatives)

  • Gameplay is light and although there are choices to make and stories to tell, this feels like a sticker placement activity.
  • Having a limited life span of 20 plays is nice, but the second campaign has a lot of pre-determined decisions.
  • The ending may not feel like it wraps up in a satisfying way, particularly with all of the care put into the stories.
  • Stickers can be frustrating to deal with in terms of removing them from the book and peeling a few off of the board.

More Cozy Stickerville

Explore related posts about Cozy Stickerville!

Victory Conditions

Complete the Year

  • Overall Goal Progress 100% 100%

Goals and Milestones

R

Complete a first campaign.

R

Complete a second campaign.

Continue the Conversation

What do you like about Cozy Stickerville? Did you have any moments that stood out during your campaign? I’m a little sad to get rid of this now that it’s been completed, but I appreciate the idea that I won’t have to reserve physical space for it. Just a shame it lacked some features that might have made it excellent for me. Oh, well: My solo table is ready for a new game!

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