Returning to the World of Grimslingers with Cute Kipper

Travel through the Forgotten West and battle unusual creatures on the many roads through Grimslingers.
Although I didn’t have the greatest of experiences with Grimslingers long ago, I never actually tried out the expansion and updated rules. It looked so lonely on my bottom shelf, almost like a piece of the Forgotten West itself! So I tentatively set to work reading, printing, and learning a brand new way to play. Would it click this time? I hoped so!
Game Overview
Game Name: Grimslingers
Publication Year: 2015
Designer: Stephen Gibson
Artist: Stephen Gibson
Publisher: Greenbrier Games
Solo Mode: Included in the Base Game
Stunning artwork sets the stage for a campaign through various chapters and areas. Each character carries a curse that must be explored alongside a helpful sidekick. Both the story and mechanics are enhanced with Grimslingers: The Northern Territory. Into this wild, wild world!
First Play
January 6, 2018
Complexity
2
Latest Play
September 19, 2021
Expansions
2
Setup Time
10 Minutes
Lifetime Plays
8
Play Time
1 Hour & 30 Minutes
High Score
N/A
Game Area
32" x 28"
Low Score
N/A
Creatures of All Kinds
Amazing illustrations make all of the creature decks stand out, though keep in mind that this artwork is still fairly limited in terms of the total components.
A modifier creates a unique descriptor, while newer dispositions offer ways to earn bonuses in combat.
This is an excellent way to generate different opponents with a limited number of base creatures, but I’ll return to this concept later on. It can make combat too easy or hard.
Merely setting up this part of the game made me excited to get back into the world! Such an interesting lineup!
Just Call Me Cute Kipper
In the original, there are a plethora of different characters. Still, ask anyone, and the option to play as a cat or dog often tops the list! Or even a hen or red panda…
So I decided to take Cute Kipper out on his very own adventure! Adorable, but also quite dangerous to duel.
I enjoyed the new player board that served as a reference for all of the available actions during the phases of play. The original rulebook was a bit confusing.
That same sprinkling of humor I remembered was right there in my health tracker. Always good for a laugh!
My Anima and Catsbane
Another reminder of the original is the anima, or little sidekick that has a mysterious story around its connection to the main character. Just look at that face!
Animas are always sassy. The energy tracker statements are possibly even funnier! “Sad violin protocol” or “Disabling optimism module” were brilliant.
The new content offered a special item and tracker to Cute Kipper. Watch out for that deadly Catsbane sword!
In general, I was finally ready to go after spending a long time figuring out what rulebook to utilize. Onward!
An Alternate Map
I paused as soon as I saw the sheer size of the map I needed to create. Fate cards had to be sorted and shuffled, then laid out in a giant 9×4 grid. I didn’t have the space…
Fortunately, there are simple printouts from the designer to make this process easier. I wondered why, though, since this was far from visually attractive. Still, onward!
Rather than drawing from decks, I would roll some dice to determine random events. Much easier, thankfully.
Still, I was already hesitant about the experience. I wanted to love it, but my past attempts had fallen flat.
Organized Decks
Fortunately, there were other ways to help keep the play area organized. All of the item cards were properly organized with just a few decks off to the side.
The duel area would be easier to manage, too. This often got unruly in the past, so it was nice to have designated spaces for the various cards. Definite progress!
Yet it still wasn’t perfect. The reference to page numbers only mentioned “X” so I still had some digging to do.
I didn’t want to go in with a negative outlook, though, so I got myself interested in the lore again and set out!
Into the Dreams
Cute Kipper left the safety of the starting settlement to go out across the Valley. On his first evening, he encountered a strange sort of dream all about normal life. Oh, my!
I enjoyed this random nature of the events, yet the fact that each is resolved with a roll is quite random.
Personally, the very last option would have been the best as Cute Kipper wrestled with… Himself? Ha ha!
Since the energy tracker was already at its maximum, this had no effect. Which is another quibble I have. Why take all that time to read and roll for no change in the game?
Readying for Battle
A little further on, I was finally ready to jump into a duel! These creature battles form the basis for most combat and offer all sorts of different rewards for winning.
I eagerly set up the area and prepared, then rolled for a random modifier… Dead. Wait a second! So I ended up not dueling but just picking up the rewards for winning.
Modifiers are an excellent concept, yet they can make a battle far too easy or almost impossible. Just by luck.
Maybe this tied into the story, of course, but my main takeaway was how unsatisfying this was. I just got stuff.
Encountering a Fish
As I took Cute Kipper around the Valley to follow the first chapter of the campaign, events continued to happen out in the middle of nowhere. Like… A salmon in the desert?!
The lore and stories of this setting are quite intriguing, and I can’t find any fault with them. Who would have expected to find this sort of random event? Ha ha!
Yet I couldn’t help but feel the disconnect between a narrative campaign interspersed with weak combat.
I still hadn’t even entered battle beyond that first time against an already dead jackalope. Maybe the next turn…
Going for Bounties
Another new element is the bounties for each area. These provide additional side quests to pursue. So when Cute Kipper met the prerequisite, it was an alien encounter!
The story was excellent, the writing seemed interesting, but the choices were oddly lacking. I suppose if I wanted to get an achievement right away, I could discard a card.
Yet the way spell cards work in duels means that I needed as many in my hand as possible, and not discarded.
So it almost seemed required for me to follow the second option to help the alien. Not exactly a choice, was there?
Galloping Along
Another new event that popped up allowed Cute Kipper to move quicker than usual. I could just see him atop the caravan, driving the horses along across the sands!
But I still felt like I was missing something. Each turn was move, draw a card, and do nothing or roll the dice. It felt repetitive because I couldn’t find any creatures to duel.
To make matters worse, some of my event rolls were for the same ones I already encountered. Not so fun.
My achievement list was also lackluster. I checked things off and got some bonuses… But the fun wasn’t there.
A Long-Awaited Duel
At last, I drew an ace to trigger a new duel! It was a jackalope again, but fortunately, this one was alive.
The modifier made me think it was hiding everything I needed in its den. A-ha! The dispositions gave it more personality and provided me with ways to get ahead.
Alas, I forgot how I just didn’t like these sorts of battles. With numerical values to determine the order, I was still stuck with my starting options and would likely go last.
But Cute Kipper prevailed! It still felt like a lot of work to pick up items I didn’t have room for with my hand size.
Card Battles
In theory, the random creature decks combined with general creature cards make for interesting decisions. It’s important to learn about each foe to anticipate the cards.
Yet I found myself following a very similar pattern with how I approached each foe. The spells were often played in the same order after I recovered them. Rinse and repeat.
The creatures typically went first and Cute Kipper nearly died a few times due to bad luck. I was sadly unimpressed.
As the chapter continued on, I was amazed by how much time I was spending just to get through each section.
Session Overview
Play Number: 8
Expansion: Grimslingers: The Northern Territory
Solo Mode: Included in the Base Game
Play Details: Valley of Death, Chapter 1
Outcome: Win
As Cute Kipper won the final showdown at the end of the first chapter, I made the decision to retire. There were certainly some neat elements, but there was no joy in the monotony of each turn. My few battles only had glimmers of excitement that got stale all too quickly. I wish this worked for me, but sadly, this is the end of the road.
%
1 Play
Affordability
Price & Value
4
Functionality
Challenges & Mechanics
6
Originality
Design & Theme
7
Quality
Components & Rules
4
Reusability
Achievement & Enjoyment
1
Variability
Distinctness & Randomness
5
+ Pros (Positives)
- Each piece of artwork is excellent, from the individual creatures and characters to the card deck backs.
- There are updated rulebooks available online for free along with other ways to make setup much easier.
- The lore and stories are intriguing and help shape the world into a very unique setting with many mysteries.
- Reference boards provide summaries of most rules and may not be perfect, yet they help organize the play area.
- A new achievement system replaces the old static levels, opening up more choices and paths to advancement.
- Humorous touches add more to the world and bring a lot of the characters to life, such as the animas.
– Cons (Negatives)
- Most elements get extremely repetitive over a short period of time, and a campaign might last many hours.
- A lot of time is spent on aspects that may not have any effect on the game state, or result in sudden death.
- Combat feels unsatisfying with the potential for unbalanced creature modifiers that are too easy or too hard.
- Gameplay feels more tedious than enjoyable, and taking a break actually results in discarding all earned items.
Victory Conditions
Complete the Chapter
- Overall Goal Progress 100%
Goals and Milestones
Complete chapter 1 of the Valley of Death campaign.
Continue the Conversation
Have you had a chance to play Grimslingers? It’s a wonderful concept and I appreciate all the work that went into it, yet the end result has never captivated me. Such a shame with all that potential, too! Are there other things you enjoy about this game? I do hope it has its audience or may be improved with time, but alas… I doubt if I’ll ever play again.
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