Hegemony: A Look at Modern Politics and Economics

Jul 15, 2023 | Sessions | 2 comments

Create the exciting story of a modern nation and its different classes through political and economic activities in Hegemony.

Rarely do I miss out on hearing about board games that might be appealing, yet Hegemony: Lead Your Class to Victory flew right by me! Luckily, I had a chance to borrow a copy to try out the solo mode after playing through a partial multiplayer game. Settle in, because this one attempts to simulate an entire nation with a nation-sized play area!

Game Overview

Game Name: Hegemony: Lead Your Class to Victory
Publication Year:
2023
Designers:
Vangelis Bagiartakis and Varnavas Timotheou
Artist:
Jakub Skop
Publisher: Hegemonic Project Games
Solo Mode: Included in Hegemony – Crisis & Control

In a very intricate sort of way, up to 4 classes take part in the story of a nation. Each operates very differently as politics and economics intertwine, even as classes work towards different goals. Only 5 rounds elapse, yet there is never a pause in the life of the nation and its policies!

A Variety of Rulebooks and Aids to Learn to Play the Classes in Hegemony
R

First Play

July 14, 2023

Complexity

4

Latest Play

July 15, 2023

Expansions

2

Setup Time

30 Minutes

Lifetime Plays

2

Play Time

6 Hours

:

High Score

134

1

Game Area

64" x 36"

;

Low Score

134

Simulating a Nation

Extremely large play area that nearly went off my table? Yes. A setup process that felt like a game in and of itself? Of course. And a ridiculous amount of rules? Absolutely!

I think it’s important to present this game in an honest light. It’s not going to be for everyone, and that’s OK!

There are so many rules, often scattered in odd places. Rulebooks, giant rule aids, smaller rule summaries, and a deck of clarifications for every automa must be referenced.

Still interested? I will say that this is more of a simulation that generates the story of a nation… And it’s so amazing.

An Absolutely Enormous Space to Manage a Nation in Hegemony

The Working Class

There are 4 different possible classes, and I decided to dive in and use all of the available automas! This meant I would play as the state, but I still had to know every class.

The working class is, as expected, focused on building up workers and ensuring they’re employed in companies.

Prosperity indicates how well the population is doing in terms of health, education, and luxury. Providing these resources helps move ahead, but food is also needed.

Although this class might not have the most options, it’s an integral part of the economy connected to everyone.

Looking Closely at the Working Class in Hegemony

The Middle Class

Workers are also important to the middle class, yet it also has the abilities to own companies and produce resources.

Effectively, it straddles a place between the working and capitalist classes… Right in the middle! Ha ha! This can put it in an interesting position to lean in one direction.

I’ll note that in a multiplayer game, the middle class player has the ability to shift power between the classes.

The automa worked well enough, but as I’ll show in a little bit, the middle class operated in a way that heavily favored the working class, leading to a rather large imbalance.

Taking a Look at the Middle Class and How It Works in Hegemony

The Capitalist Class

Oh, capitalists! This class is, naturally, all about money and wealth, but it’s the biggest employer. Its company capacity is larger than the middle class’s and state’s.

There are also additional options open, particularly to make business deals and store more resources to sell on the foreign market. Producing and selling are paramount.

However, this is a good time to point out that every class is taxed by the state, so capitalists can get hit hard.

This is why tax rates and wages are part of the policies. So much going on, yet it all works so well and realistically!

Understanding the Capitalist Class from Hegemony

Every National Policy

For those familiar with the concept of micro vs. macro, this is absolutely a macro sort of view of a nation, or a very broad overview. Not an easy feat to achieve in a game!

With just 7 policies, every aspect can be generalized and simulated. From minimum wages to taxes, and even the cost of healthcare or immigration… It’s all here for voting.

Policies begin in a set pattern, yet one of the biggest parts of gameplay comes down to proposing new bills.

Moving these markers around affects everything, and even a seemingly small shift can have enormous effects.

A Set of Policies to Craft the Political and Economic Landscape of Hegemony

Companies & Employees

There is a huge focus on the overall economy, which is achieved by boiling down a lot of potential minutia into very clear companies and types of workers.

Skilled and unskilled workers exist for both the working and middle classes, and their wages are determined by the labor market policy. Then, they produce resources.

The public sector companies, owned by the state, pay the most, yet these also represent intangible benefits.

I’m glossing over some points, yet it is just so awesome to see a modern nation boiled down to an approachable level!

Employing Workers, Paying Wages, and Producing Resources in Hegemony

The State

With the other classes controlled by automas, I took on the role of the state. This one is focused on generating legitimacy with the other classes and managing events.

There is also a political agenda during each round, which represents the current leaders’ policy desires.

I had action cards to use either for basic actions, or the special benefits printed on the cards. Note, too, that this allowed me to discard cards I didn’t want to play.

For example, denying free speech was pretty harsh, so I simply discarded it to perform a basic action. Much better!

Deciding How to Use Action Cards to Manage the State in Hegemony

How to Sum Up an Amazing Experience in a Post?

I spent around 6 hours playing through a whole game, which is only 5 rounds. It’s so hard to cut down what happened into a fairly reasonable post… No one needs to spend another 6 hours following along. Ha ha! But I ended up entirely engrossed in gameplay. I literally only paused after the first round to go to sleep, then picked it up in the morning.

A lot of gameplay involves checking tons of priority lists, even with the simple automa, and understanding how each class works. The level of referencing is extreme, so actively playing didn’t take up more than half the play time. Yet I never felt like the story suffered. It gave me time to focus on specific tasks in the middle of looking at policies.

There is no way I could go into detail with the story, yet each round played out with a balance of cooperation and outright differences in opinions. Voting was rarely a straightforward affair, often seeing influence spent in enormous quantities to pass new bills… And I literally yelled out loud when I drew voting cubes a few times. So fierce. Ha ha!

Make no mistake: I made plenty of decisions, but having 3 automas in play made this feel a little more like a simulation. There is another sort of automa that utilizes a more advanced priority list for a bigger challenger. The added play space and even more rules kept me away from that one, yet it’s another viable option to try out for more realistic rounds.

Note that this isn’t an overly complex solo game. It involves a lot of knowledge about tons of rules, but the few mistakes I made were quickly caught and reversed immediately. Not too bad for all of the documents! With more experience, I can see this flowing quicker so that the evolving story of the political-economic environment remains the highlight.

Shifting Policies

Before I knew it, the end arrived! Education was free right from the start, which translated into a lot of upgraded workers. This nation was all about educating everyone.

Meanwhile, healthcare remained extremely expensive. Foreign trade and immigration were fairly static, too.

The labor market and taxation changed considerably. For a good portion of the game, the working class managed to keep minimum wage requirements at the highest level.

I was pretty happy about how the votes went for taxes… The multiplier was as high as 9 for several rounds!

The Tale of a Very Unique Set of Shifting Policies in Hegemony

High Employment

With such an educated population, the middle class and capitalist class managed to open all sorts of companies. Most require at least 1 skilled worker, after all.

Take a close look, and the focus on education should be clear: There were 7 education-focused companies!

Automated companies helped the capitalist class generate resources without wages, but there were still employees.

Combine high tax rates with high wages, and I’ll let you come to the conclusion about how well the capitalists did. Let’s just say they didn’t put “capital” in their name. Ha!

A Very Robust and Healthy Economy with Lots of Employed Workers in Hegemony

A Full Treasury

Things didn’t go well for the state the entire time. Even with high taxes, the wages in the public sector were very high. I didn’t manage the funds well at certain points.

Luckily, it was possible to take a loan, and the IMF was only mildly concerned since the current policy only caused an intervention when 2 loans were needed.

By the end, the state treasury was overflowing… And I clearly never used all of that media influence. Ha ha!

The public services were really helpful for legitimacy, though, particularly the free education for workers.

Accumulating Wealth in the State Treasury and Saving Up Media Influence in Hegemony

Working Hard

In the end, the working class was quite prosperous with a large population. All of them were employed, too, which brought in plenty of income! Very helpful.

I was aligned with it a lot, aside from the times when it proposed higher wages and managed to win the vote.

A cooperative farm gave it a little boost to its food production, and trade unions helped highlight where it were most present. Not in education, interestingly.

This was a happy working class, often able to purchase education or even luxury to improve its prosperity.

A Very Prosperous and Successful Working Class in Hegemony

A Middling Ending

The middle class didn’t fare quite as well, but education allowed it to upgrade unskilled workers with skilled workers. Effectively, new companies were easier to open.

However, there was competition with the working class for employment positions. They balanced out, but middle class workers mostly went to the capitalist companies.

This meant that the capitalist class had to pay a lot, moving that wealth into the other classes each round.

It was fascinating to see! The middle class was caught in the middle, though, often voting with the working class.

An Educated Population and Good Life for the Middle Class in Hegemony

The Capital Struggle

I checked the rules in every single place I could, over and over, yet the capitalist class lagged behind. So much!

However, the policies definitely didn’t favor it. As the state, I also used the fact that we often voted together to propose policies I knew it would use its influence on.

Then there was that time I privatized an education company… Money flowed into the state, and then the capitalists had to pay the extremely high wage. Sorry!

Yet even as the capitalist class struggled, all of that money helped boost the working and middle classes.

Hampering the Capitalist Class from the Start and Slowing Progress in Hegemony

State of Excellence

My success was mostly based on knowing when to side with the different classes. I also made sure to generate legitimacy across the board with the whole nation.

It didn’t look like much in the end… Mainly because the final round had the state on the verge of disaster!

Highlights included giving money to different classes to bump up legitimacy a lot. And that privatization action probably was the reason for the capitalist class’s issues.

Looking at this spread, I can remember some key moments that were simply awesome to pull off!

Looking at Some of the Key Moments for the State in Hegemony

Session Overview

Play Number: 1 and 2
Expansion: Hegemony – Crisis & Control
Solo Mode: Included in Hegemony – Crisis & Control
Play Details: Simple Automa
Outcome: 134-104-90-52 (Win)

I split this play up, but pulled off a fairly easy victory in the points department. However, I think the real strength is in the realistic storytelling of a modern nation. So much happened, and everything here only covers a small amount of the non-stop action! I played for around 6 hours, and stayed engaged the whole time. Phenomenal.

Interesting Events and Choices to Highlight More Stories in Hegemony

%

1 Play

Affordability

Price & Value

10

Functionality

Challenges & Mechanics

8

Originality

Design & Theme

9

Quality

Components & Rules

6

Reusability

Achievement & Enjoyment

7

Variability

Distinctness & Randomness

10

+ Pros (Positives)

  • It’s amazing to see the connections between classes and how a small decision can have major ongoing impacts.
  • Classes operate very differently and have their own goals, yet they sometimes work together despite differences.
  • Although there is a lot going on at once, after a few rounds, everything feels rather intuitive and easier to manage.
  • The theme of looking at modern politics and economics is handled very well here, teaching rather than preaching.
  • There is a very clear graphic design and set of icons, making almost all of these simple to understand at a glance.
  • Decisions are always important, and the game state constantly challenges plans and the best path forward.

– Cons (Negatives)

  • There are a ton of rules spread across multiple locations, so a large part of every round is spent looking things up.
  • Although the play area looks great and consolidates a lot, it’s enormous and can require walking around a table.
  • Each automa functions very differently, but the simple option may not reflect the most realistic or logical choices.
  • Some component quality is a bit off, like the automation tokens or slightly different sized cards in the expansion.

More Hegemony

Explore related posts about Hegemony: Lead Your Class to Victory!

Victory Conditions

Score the Most Points

  • Overall Goal Progress 100% 100%

Goals and Milestones

R

Win at least 1 game as the state.

Continue the Conversation

What are your thoughts about Hegemony: Lead Your Class to Victory? It’s such a unique sort of game, and I absolutely loved it! Are there any other solo games you play that look at an entire nation? There might be more to enjoy in the multiplayer experience, yet the story was worth the time investment. So glad I got to try it! Now to find my own copy…

2 Comments

  1. Jessica for President!

    Reply
    • Ha ha! Good timing on this… Our copy arrived just the other day, and I’m looking forward to digging in some more to enjoy everything here. I’ll gladly take office, so long as it’s in a board game setting!

      Reply

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