Klawing a Path to Victory in the Tales of Marvel Champions

Jul 17, 2025 | Sessions | 0 comments

Encounter all sorts of minions and villains in the epic battles and stories that can be found in Marvel Champions: The Card Game.

I’m determined to stick with Marvel Champions: The Card Game for a bit, so it was onto the next base game villain… Klaw! There was still an overarching story that felt like it continued on from my first play with my decks for Captain Marvel and Spider-Man. Excited to work out this new puzzle, I swapped out a few encounter sets and… Zip zap! To my solo table!

Game Overview

Game Name: Marvel Champions: The Card Game
Publication Year:
 2019
Designers:
 Michael BoggsNate French, and Caleb Grace
Artist: Uncredited
Publisher: Fantasy Flight Games

Solo Mode: Included in the Base Game

Heroes take on a villain and have to carefully manage health and threat… But there’s so much more! Decks can be customized before play, either completely from scratch or via pre-constructed card lists. Each play feels like a puzzle that puts every hero to the test within an engaging story.

Dealing with Minions and Limited Assistance in Marvel Champions
R

First Play

August 8, 2020

Complexity

3

Latest Play

July 21, 2025

Expansions

53

Setup Time

10 Minutes

Lifetime Plays

31

Play Time

1 Hour

:

High Score

N/A

1

Game Area

36" x 22"

;

Low Score

N/A

Lead from the Front!

Hold on there for a second, Carol. If you followed the first matchup with this duo, she was confused most of the time. “Threat? What threat? Rhino is just randomly attacking!”

So this matchup against Klaw began with a stern talking-to about how there was a much bigger plot in play.

Naturally, Captain Marvel decided to jump out ahead and focus on damage. I’m pretty sure she wasn’t convinced…

But eagle-eyed readers may see lurking trouble in the background. Oh, and don’t mind Spider-Man’s absence… He did a lot behind-the-scenes and let Captain Marvel shine!

Charging Into Battle as Captain Marvel with Some Lurking Issues in Marvel Champions

Is That Enough Threat?

Klaw and the Masters of Evil changed everything up, and I had to try to adjust to their scheming! As expected, that didn’t exactly pan out… I guess I maximized the threat? Ha!

Although this was a loss after a lot of battling, it was my own fault for not keeping the side schemes under control.

There was a time when I had a chance to manage it all… Yet let’s just blame a certain nemesis set for causing trouble.

Pretty sure this convinced Captain Marvel that there was more going on here! But the appearance of The Psyche-Magnitron made me think her confusion was manipulated.

When a Side Scheme Began to Cascade in a Brutal Matchup Against Klaw in Marvel Champions

Vulture, The Criminal

I’m still enjoying the Standard III set, which creates a sort of ominous danger as nemeses get closer to entering play. Oh, hi! Vulture was one such guest. A very unwelcome one!

Spider-Man was stunned by his appearance, but the side scheme that stole cards from in-hand was the worst.

I just pictured my team on their way to Klaw’s location, only to have Vulture nonchalantly swoop in from overhead.

“It’s a bird! It’s a plane! Oh, gross… It’s Vulture.” Ha ha! As frustrated as I was at a few points, there was still a natural sort of storyline that clearly made it not my fault for losing…

Stunned by the Horror of Vulture and His Highway Robbery in Marvel Champions

Improved Strategies

The situation was far too threatening during the loss, so I figured it was more of a scouting sort of experience. Spider-Man really had to convince Captain Marvel of the danger!

After being more prepared, I made better choices about building up each tableau. Spider-Man actually did help. Ha! Indeed, he was the one who handed over Heroic Intuition.

Captain Marvel called on the Sky-Destroyer and used a ton of allies, like Spider-Woman, Hawkeye, and War Machine.

And if you look really closely, the end of this Klaw matchup featured Energy Channel… And a resounding victory!

Putting Together a Cohesive and Useful Strategy with Captain Marvel in Marvel Champions

Storytelling Without Being a Narrative Game

If there’s one thing I love in a lot of my solo games, it’s telling stories! Many are designed to focus on an ongoing storyline, while others allow these tales to emerge naturally. I’m not someone who knows a lot about the Marvel universe: I have enough of an understanding of some of the more common heroes and villains, but it’s pretty limited for the most part.

So I was a little hesitant about allowing myself to tell stories because I don’t know a lot about everyone. Allies, for instance, don’t necessarily have a connection to the heroes whose decks they’re in… But they do in my mind! That’s what worked so nicely: I had little stories crop up through card play without having to know all of the lore surrounding the Marvel world.

Granted, that means I’m making up strange plots… But isn’t this a universe with multiverses? Yeah, this one is mine and it’s working out really well! I’m engaged with my plays not because this card does this and triggers that card, but because Captain Marvel is still reeling from Vulture’s robbery and needs a moment to properly prepare with this cool helmet!

Session Overview

Play Number: 29 & 30
Expansions: Many (Deck Construction & Standard III)
Solo Mode: Included in the Base Game
Play Details: Captain Marvel & Spider-Man vs. Klaw
Outcome: 1 Win & 1 Loss

Success! It was a night and day situation with the amount of threat… Didn’t even allow Klaw to advance to the next part of the main scheme. That’s because Captain Marvel was on the case! We’ll see how this pans out for Spider-Man. I feel like he’s more of a supporting cast member, even though he’s immensely useful. What will happen next with Ultron?!

An Exciting Moment for Energy Channel to Defeat Klaw in Marvel Champions

%

30 Plays

Affordability

Price & Value

10

Functionality

Challenges & Mechanics

8

Originality

Design & Theme

7

Quality

Components & Rules

9

Reusability

Achievement & Enjoyment

8

Variability

Distinctness & Randomness

10

+ Pros (Positives)

  • Different encounter sets and villains drastically change the play experience, creating a new kind of puzzle to solve.
  • Balancing attacking and thwarting takes careful planning and is a nice way to encourage unique strategies.
  • Figuring out the best ways to use a deck takes a few plays, and even then, different interactions can be discovered.
  • Heroes offer their own mechanics and strengths, which can be further improved through deck construction.
  • Both true solo and multi-handed play are supported, further allowing the experience to be tailored as desired.
  • Although there are tons of expansions, the base game on its own feels like a complete game with lots of variety.

– Cons (Negatives)

  • There can be a lot of different cards and effects to keep track of at times, although reminder beads can be very useful.
  • Maintaining a neat and organized area takes a bit of effort with the way cards are exhausted or stacked sometimes.
  • Some heroes take a few plays to understand their strengths, which might involve re-constructing part of a deck.
  • Keywords and terminology are not all laid out in a single spot, so referencing a glossary or printout may be required.

More Marvel Champions

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Victory Conditions

Defeat the Villain

  • Overall Goal Progress 100% 100%

Goals and Milestones

R

Defeat each base game villain with a duo team. (3/3)

Continue the Conversation

What is the most enjoyable part of Marvel Champions: The Card Game for you? Do you enjoy using pre-constructed decks, or making up your own sets based on ideas or strategies? I didn’t think I would be having this much fun after having a few lukewarm starts to the game system in the past… It’s awesome! Looking forward to seeing where this team’s story goes!

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