The Unique Flavor of NEOM and a Puzzle of City Planning

May 31, 2020 | Sessions | 2 comments

Explore what NEOM has to offer with variable city-building strategies and a multitude of unique tiles.

Back to the wonderful world of buildings! I never seem to have enough time for solo board games these days, but NEOM is one that often takes around 20 minutes from setup to cleanup. Starting off with an open expanse and transforming it into a bustling city is both challenging and rewarding. I set to work planning my next big (or small) city!

Game Overview

Game Name: NEOM
Publication Year:
 2018
Designer:
 Paul Sottosanti
Artists:
 Klemens Franz and Christian Opperer
Solo Mode: Included in the Base Game

Before play even begins, cornerstone tiles must be chosen. These are often excellent sources of points or income… But the choices are anything but easy!

This process is typically randomized, yet it’s also easy to pick and choose to create excellent scoring opportunities.

Creating a Strategy Based on the Starting Cornerstone Tiles in NEOM
R

First Play

February 1, 2020

Complexity

2

Latest Play

September 23, 2023

Expansions

0

Setup Time

5 Minutes

Lifetime Plays

26

Play Time

20 Minutes

:

High Score

129

1

Game Area

16" x 16"

;

Low Score

81

Commercially Viable

As expected, time absolutely flew! I noticed a few early synergies between commercial tiles, seen here as the blue tiles with billboard icons in their upper-right areas.

My final board looked pretty impressive! Although there were very few raw goods, I made up for it with businesses.

That’s one of the nice things: There is never a single path towards victory. It all depends on the tiles and the constant choices that must be made. Very challenging!

Admittedly, I didn’t do as well as I thought I did. Final scoring can be a little disheartening, but only a little.

A Commercially Stable Sort of City in NEOM

The Precision of Every Chosen Tile

With a lot of board games, the difference between options might only equate to a point differential that’s negligible. I play to win most of the time, but I also steer clear of calculating every single point. That’s just me, though! Perhaps you enjoy optimizing every turn and achieving the best score possible. More power to you! I’m a little different.

In this case, I’m learning that I need to be more careful with my decisions. It’s not all about getting amazing scores… Sometimes, I just like to look at my finished city and make up fun districts! But getting to 130 points? That takes effort.

Although I think a 20-minute play time is accurate for the most part, that can easily be inflated with careful planning. Evaluating every building tile is important, and I may need to rethink my goals for each play. Painstakingly examining every scoring opportunity probably won’t happen that often, but I expect those scores to be better. I hope. Ha ha!

Realistically Expensive

Every city needs residents. Negative points are awarded for having 0-1 residential tiles. That’s no good!

Neighborhoods represent connected tiles. The bigger the area, the more points are awarded. At the same time, there are many other ways to earn victory points.

I created a small but fairly accurate neighborhood. Need a highrise apartment with stunning views near a metro station? Have I got a deal for you in the southwest corner!

It’s a shame the artwork kind of gets lost in the shuffle. Every building is uniquely futuristic with many details.

Highrise Apartments with Lovely Views Near the Metro Station in NEOM

A Busy City Center

Don’t think I’m done admiring my first attempt just yet! My city center, more aptly titled my city off-center, featured plenty of excellent buildings.

From the forum to the stock exchange and all of the public services, it looked pretty amazing! And profitable.

Coins are an important resource not to be ignored. Many building tiles have a cost or other requirement to be added. And let’s not forget about the cost of disasters!

As I’ve mentioned before, the symbols also aren’t bad. Coins are either ongoing income or immediate rewards. 

Building a Sort of Downtown Region with a Forum and Stock Exchange in NEOM

Diverging Strategies

After I was finally done looking over my completed city, I destroyed it all like an orderly Godzilla attack! Time to play again. This time, I went in the opposite direction.

My starting cornerstone tiles pointed to a manufacturing center. Everywhere I turned, there was a factory.

This gave me the chance to produce a lot of goods, including some very lucrative cars and electronics. What’s more, a car dealership even set up shop in the city. Nice!

I had completely different goals and made different decisions. So, then, how did that affect my score?

Producing Plenty of Resources with a Complete City of NEOM

Session Overview

Play Number: 14 and 15
Solo Mode: Included in the Base Game
Play Details: Played with the 1+, 4+, and 5 Player Tiles
Required Play Space: 16″ x 16″
Setup Time: 5 Minutes
Play Time: 20 Minutes per Play
Outcome: 97 and 97 (2 Losses)

Completely different strategies, exact same score. Ha! I clearly need to improve if I’m going to get anywhere near my goal. It’s like I parked in the wrong area, like this car that seems to be lurking in the bushes. Why not?!

An Interesting Parking Location in NEOM

%

20 Plays

Affordability

Price & Value

10

Functionality

Challenges & Mechanics

10

Originality

Design & Theme

5

Quality

Components & Rules

9

Reusability

Achievement & Enjoyment

10

Variability

Distinctness & Randomness

8

More NEOM

Explore related posts about NEOM!

Victory Conditions

Score 120+ Points

  • Overall Goal Progress 67% 67%

Goals and Milestones

R

Score at least 100 points.

R

Score at least 120 points.

Q

Score at least 130 points.

Continue the Conversation

What do you think of NEOM? How do you earn the majority of your victory points? I’ll likely take a little break as I try to get some more lonely board games to my table. This is an excellent sort of puzzle, though, with so many different options. My city layouts are always unique, and it’s just such a joy to create a bustling metropolis of the future!

2 Comments

  1. I need to move this one from my Want List to my Own list. Thanks for sharing your solo play experiences!

    Reply
    • Thanks for the kind words, Travis! This one really does play in a unique way: Play time flies by, yet in a way that provides plenty of variety and challenges. As with almost every game I own, I need to play this one again very soon!

      Reply

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