Dangerous Magic and Deck Construction in Sorcerer

Oct 10, 2025 | Sessions | 2 comments

Use magic as a powerful character to lead minions against a horrifying nemesis throughout the battlefields of Sorcerer.

October usually seems to be the right time to lean into cozy autumn games, or ones that are a bit darker and spookier! Sorcerer falls into the latter category, and I was interested to find out more about how the main expansion could offer up a solo experience. With tons of card options and a neat system to randomize a starting deck, I was ready to cast some spells!

Game Overview

Game Name: Sorcerer
Publication Year:
2019
Designer:

Artists:
Many (5 Credited)
Publisher:
Solo Mode: Included in Sorcerer: Endbringer

Over just a handful of rounds, spells bring out elements like minions and cursed attachments to wage battle against an enormous nemesis. Creating a character is an easy and interesting prospect with all sorts of ways to play, and each fight is more about thoughtful planning than pure strength.

Battling a Nemesis with All Sorts of Character Possibilities in Sorcerer
R

First Play

September 28, 2025

Complexity

3

Latest Play

October 8, 2025

Expansions

25

Setup Time

10 Minutes

Lifetime Plays

6

Play Time

40 Minutes

:

High Score

N/A

1

Game Area

34" x 26"

;

Low Score

N/A

This Sorcerer’s Power

The artwork is amazing with so much detail and personality, yet it leans into a dark and sometimes gory aesthetic. It’s amazing! But just a note about what to expect.

With an eye towards Halloween, it was certainly time to keep on bringing in some costumed Calico Critters. This little sorcerer kept a close eye on the brutal Erlik Khan!

A bit of cuteness tempered any of the darkness, although I was in the mood for this kind of scarier sort of setting.

I mixed up all of the battlefields to create a global kind of battle, ranging from London to the coast, and even Egypt!

Recruiting a Magical Sort of Calico Critter to Take on the Evil in Sorcerer

Creating a Full Deck

At the core of gameplay is a roughly 40-card deck. Now, I’ve played many deck construction solo games where the choices are all left up to the player. Lots of customization!

But this can be overwhelming at times. This one takes a unique approach, combining 3 different small decks that can be randomized for a character, lineage, and domain.

This was how Zevrane the Demonologist of the Bloodcursed Ship came to be. So easy to choose or randomize these!

Perhaps the only major downside to the vast content is how much is no longer available at retail, limiting the options.

Combining a Trio of Features for the Deck of Zevrane the Demonologist of the Bloodcursed Ship in Sorcerer

Planning and Prepping

Gameplay is relatively straightforward with a fantastic player board that lays out almost everything… Just not the important parts of the solo mode for the nemesis.

A total of 6 actions may be performed each round, using cards and energy in a variety of ways. The trick is to figure out the optimal ways to utilize each deck. A neat puzzle!

Omens offer ways to re-roll dice during the battles across a trio of areas. Or, they might come in handy at other times.

There are high-cost, powerful cards to find in each deck, but very rarely does a hand not offer up some clever options.

Preparing to Take on an Enemy with Some of the Very Interesting Art in Sorcerer

Erlik Khan…. Khan!

For the solo mode, the enemy is a character with a similar sort of method to deck construction. There are 4 nemeses, 4 archetypes, and 4 scenarios to mix together for variety.

And they can be very different, all with various challenges. I started off with the easiest option: Erlik Khan the Deathdealer is Leading the Invasion. A descriptive name!

The nemesis deck offers multi-purpose cards used in most instances, which the archetype deck contains minions.

Most information is on these cards, although the rulebook is needed for a few important reminders, especially setup.

A Clever System to Have Lots of Enemy Possibilities in Sorcerer

On the Availability of Expansion Content

I have my husband to thank for owning all of the current expansions for this one, only because he was diligent about making sure we backed the crowdfunding campaigns. When I started to play, I was pretty excited to see the vast number of decks and how these could be combined: 14 characters, 8 lineages, and 12 domains. So many possibilities! But wait…

For anyone who doesn’t already have the game, the exclusive content is extremely difficult to find at the moment. The base game includes 4 characters, 4 lineages, and 4 domains. Of the 22 other options, only 6 are available to buy (and one is currently listed as sold out). Almost half of the content for deck construction is not readily available. That’s so much!

Personally, I dislike crowdfunding exclusives, but don’t have an issue with things like alternate art packs, fancy first player tokens, or anything not tied to gameplay. These are nice-to-have bonuses for those who support publishers in making games happen. But when it’s actual gameplay content? Then it feels like a lesser experience simply for not being a backer.

And let me make it clear: Sometimes, that comes down to choosing not to back a project, or discovering a game a few years down the line. Why punish new players who might love a game? I only bring this up in such earnest here because I’m not talking about a couple of cards, or even a few decks. If you pick up the game now, you’ll miss out on half the content.

Granted, there are used copies and other ways to track down the packs, yet this takes time and effort. I hesitated to post about the game since it’s not one that’s easy to recommend with all of the missing content. Just so needlessly frustrating!

Dealing All the Damage

To battle! I had to take a little time to figure out exactly how to use Zevrane’s strengths, but I managed to bring a powerful minion into play for some awesome turns.

With Zevrane in the same battlefield, I could use a special tactics card to increase the dice rolled up to the maximum. And a few omen tokens allowed me to re-roll for this result…

No minions in this battlefield meant all of the damage went against the monolith, which required 9 damage. Toppled!

The goal is to defeat the monolith in each battlefield, which is much harder than it might seem at a glance.

The Fun of Figuring Out How to Use Tactics and Strength to Win Sorcerer

Lining Up the Minions

A character begins with a total of 30 health, which can be depleted in many ways. The nemesis often does direct damage regularly, but unopposed minions are dangerous.

Often, my own minions were there to soak up damage and trigger abilities, rather than do a lot of damage. It all depends on the deck, though, and there are many strategies!

Actually, I might define those more as ideas to try out… For I made a few blunders along the way and had to try again.

Zevrane made short work of the easiest form of Erlik Khan, and I decided to move onto a new character and scenario.

Splitting Up Damage and Finding Ways to Destroy Monoliths for Variable Rewards in Sorcerer

Miselda’s Introduction

Although combining the different decks during setup is mostly there to make deck construction easy, I still enjoy the little thematic elements that can weave their way in.

Miselda was my next character. She was a Thaumaturge of the Forlorn Opera House, which seemed really interesting!

This lineage was a little more difficult to figure out, though, as it introduced new mechanics. Light counters are a new currency that can be very powerful when used correctly.

Guess who didn’t use them correctly? Ha ha! Still, this was a fully different experience than my plays with Zevrane.

An Interesting Combination for Miselda the Thaumaturge of the Forlorn Opera House in Sorcerer

A New Form of Erlik

To increase the difficulty level, I probably should have left the archetype the same and just adjusted the scenario… But I bumped up both of them. Much more challenging!

I will note that there is a lot of text to read across the cards, particularly for the nemesis. This took me out of the game a little bit at times, although it wasn’t the worst thing.

I did wish for clear icons. All of Erlik’s abilities appeared to be ongoing, but one was for the start of the round.

Most of this was intuitive after I started playing, yet there was a bit of reading fatigue that distracted me.

Erklik Khan in a Different Kind of Role with More Difficulty in Sorcerer

Erlik Who?

It appeared that this cheerful Calico Critter sorcerer used up all of her luck on Zevrane! Although I kept her nearby, Miselda didn’t have much success against Erlik.

Part of it was my fault for increasing the difficulty level in a couple of ways, although I wonder about the overall balance.

Some archetypes or scenarios almost require a certain way to play, while others are more open to experimentation.

The makeup of a deck might also play into things. Not every character, lineage, and domain work well together, so missing out on synergies could be a frustrating experience.

A Fearless Sorcerer on the Battlefield with Erlik Khan Lurking in the Background of Sorcerer

Defeated on the Coast

Try as I might, Miselda never came close to defeating Erlik. It was tricky to master the light counters and the way the new revelation cards worked… Not quite my style, I guess.

It was fun to topple a monolith and come close to taking down another one, though! Yet the enemy minions were just too difficult with the way they dealt tons of damage.

There’s certainly a fun solo game here, though! I just may need to make sure I keep an eye on the difficulty level.

And maybe my next character just needs to be Calico Critter the Calico Critter of the Calico Critters? Ha ha!

A Lot of Struggles Against a New Version of Erlik Khan and a New Deck in Sorcerer

Session Overview

Play Number: 1-6
Main Expansion: Sorcerer: Endbringer
Solo Mode: Included in Sorcerer: Endbringer
Play Details: Zevrane and Miselda vs. Erlik Khan
Outcome: 2 Win & 4 Losses

It was awesome to find lots of unique cards to utilize! A few cursed attachments helped a lot, and I was just starting to recognize how to set up some of the legendary minions in this deck. Although the artwork can be dark and grim, this is a wonderful world of magical battles where trying out a new deck offers all kinds of ways to play. Very enjoyable!

A Very Dark Sort of Theme on the Amazing Artwork Featured in Sorcerer

%

1 Play

Affordability

Price & Value

7

Functionality

Challenges & Mechanics

9

Originality

Design & Theme

7

Quality

Components & Rules

8

Reusability

Achievement & Enjoyment

9

Variability

Distinctness & Randomness

8

+ Pros (Positives)

  • Constructing a deck by combining 3 small decks is approachable with some choices, but far from overwhelming.
  • Gameplay moves along pretty quickly, especially after playing a few times to fully understand the sequence and rules.
  • Tons of variety exists not only in the character decks to play with, but also in the kinds of nemeses to play against.
  • Setting up battles isn’t always about doing damage, but is sometimes more about defense or triggering abilities.
  • All of the artwork is excellent with amazing detail to bring the world to life across a large number of unique cards.
  • Most solo plays are designed to only last a maximum of 5 or 6 rounds, which makes the play time very reasonable.

– Cons (Negatives)

  • There are no consolidated summary cards for the solo mode, which requires flipping around the rulebook quite a bit.
  • Many cards include a large amount of text, which breaks the immersion and means there is a lot to keep track of.
  • Not every combination of cards or decks feels entirely balanced, with some scenarios being extremely difficult.
  • Battles mainly revolve around dice rolls, which have some limited mitigation methods, but lean into randomness.

More Sorcerer

Explore related posts about Sorcerer!

Victory Conditions

Destroy All Monoliths

  • Overall Goal Progress 100% 100%

Goals and Milestones

R

Win at least 1 game against Erlik Khan.

Continue the Conversation

What do you enjoy about Sorcerer? Have you ever played with a very interesting deck with lots of cool moments? There is a lot to explore with the various character decks, and I can see many more plays down the line. Although I had a couple of small issues here and there, overall, this was a perfect choice to enjoy an early Halloween setting… With a Calico Critter. Ha!

2 Comments

  1. I love this and have also managed to get all the things. I think it is hard for small publishers to keep a stock flow going – far too costly to have large stock in hand and too much risky investment when games come and go so rapidly. I think we have to accept that sometimes games escape us and we have to just be glad for those people who manage to collect everything they want.

    Reply
    • Great point! I might be a little extra critical here, and can understand the perspective of small publishers. For me personally, I sometimes feel a little guilty showing off cards I know aren’t easy to track down… Pretty sure I ended up with some exclusives in both decks I made. But there’s still a great game here, and if tracking down everything isn’t a problem, it’s a lot of fun. Hope you continue to enjoy playing it for a long time!

      Reply

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