Off to Australia with a Little Lovecraft Horror in AuZtralia

October 13, 2020 | Sessions | 2 comments

Set out across the Australian outback to build and mine in between fighting off Lovecraftian monsters in AuZtralia.

Many horror games involve a certain level of fear right from the start. The same can be said for AuZtralia in some respects, yet it introduces a unique premise with railroads and farms. Building routes and collecting resources takes center stage! Well, just before the monsters appear. I dug out this neglected game box, eager to play again!

Game Overview

Game Name: AuZtralia
Publication Year:
Martin Wallace
James Colmer
Solo Mode: Included in the Base Game

I may never spell Australia correctly again. Ha ha! The goal is to explore and make the most of the outback. Early on, this comes from laying railroad tracks, mining, and other economic activities. Yet as time wears on, Cthulhu’s minions begin to awaken. They must be defeated by different units and experts. There’s danger down under!

Setting Out Across the Australian Outback with a Little Cthulhu Trouble in AuZtralia

First Play

November 5, 2019



Latest Play

October 14, 2020



Setup Time

10 Minutes

Lifetime Plays


Play Time

30 Minutes


High Score



Game Area

38" x 32"


Low Score


Random Survey Tiles

Most of the setup process involves surveying the area with a variety of randomized tiles. These provide the basis for starting resources and facedown enemy tiles.

Each play varies significantly based on these tiles. Certain hexes might contain a plethora of resources. Other times, Old Ones run rampant in the wilderness.

Although the hex information is easy to see, I somehow always miss how tile #11 requires a level 2 Old One tile!

I fixed that little mistake before beginning. As an example, though, tile #18 also gained 3 gold from this survey tile.

Setting Up the Different Resources and Threats in AuZtralia

Fighting Lean and Mean

Every play also features a solo objective, which helps guide decisions and gameplay. I drew a pretty excellent one with Lean and Mean. The fewer people, the better. Like solo!

People come in the form of various experts and helpers. Each provides a unique bonus or benefit.

I gathered up my starting sanity tokens, too. These act as a timer in battles. It’s not easy to face these monsters over and over again! It’s a simple but clever mechanic.

Lastly, do you notice my amateur photography snafu here? That’s my finger in the bottom left. Brilliant. Ha!

Collecting Sanity Tokens and a Solo Objective in AuZtralia

Examining the Outback

There it was. Glorious Australia, fully mapped out and surveyed. And still with the wrong Old One tile on hex #11.

But ignore that! I chose a cozy spot on the coastline for my port. This put me in range of coal and steel to expand my railroad into the areas where gold flowed plentifully.

The starting spot is very important. The available port spots wrap all the way around from east to west.

With so many possible combinations with the survey tiles, every setup will look different! Also note that I rotated the Old One tiles to make it easy to see the tile numbers.

Taking a Look at the Entire Map at the Start of AuZtralia

Now Hiring

Not only are there multiple experts to hire, but troops may be recruited. An important strategy is to have a lot of diversity during attacks. Cthulhu can be tricky. And evil!

My personal favorite is the airship. What a view that must be, especially with some fearsome monsters about!

This might not be the best representation of the massive deck, since it contains a wide assortment of individuals.

Lord Blackstock looked particularly helpful. Gold is the main resource, often used to recruit new troops. I knew just where that would go… Ordering up my airship. Ha ha!

Taking a Look at the Available Reinforcements and Experts in AuZtralia

The Best Revelation

Early on, it was just me building up my forces across Australia. However, all that activity didn’t go unnoticed.

At the appointed time, the Old Ones began to stir. It all started with a revelation card. This deck gets progressively worse and worse, although everything is randomized.

Cthulhu thought he had the upper hand. Or tentacle? Wing? He was confident when he had the chance to reveal the Old One on hex #2. So I flipped it over with dread…

Merely a lone kangaroo! These tiles are awesome because they always pop up at the best times. Nothing there!

Cthulhu and a Lost Cause with a Newly Revealed Old One in AuZtralia

Suspicious Behavior

Despite my early success and victory over some of the monsters, things began to take a turn. Actually, it happened right when Agent Davies joined my team.

Maybe I made a bad move when I took my chances with a few high-level Old One tiles. But it was fine!

Until a powerful loyalist flew across the outback to take out my port. It was a pitiful showing since I wasn’t at all prepared to engage with a dangerous enemy. Yikes.

However, can anyone convince me that Agent Davies doesn’t resemble a loyalist?! I see what happened here.

A Suspiciously Familiar Loyalist to Take Down a Port in AuZtralia

Calling the Zombies

As night fell and my lighting changed dramatically, it was a perfect time to take out a StoryWorld card! Zombies and I don’t really get along, although this guy is an exception.

Is he dangerous? Or is he just desperately seeking his lost drumsticks? I like to think it’s the latter situation.

The zombies in the game are also pretty tame. Not exactly a friendly group, but also not the shambling horrors that typically give me nightmares. What lovely hats! Ha ha!

This little interlude gave me a chance to reset the map and try again. Agent Davies would not get to my port again!

A Truly Haunted Experience with the StoryWorld Zombie and AuZtralia

The Good Davies Twin

Luck dictated otherwise when Agent Davis showed up. Ha! This time, however, he was more useful. And not evil.

These brave souls were the only ones I used over the course of play. I stayed within the requirements for the Lean and Mean solo objective, too. Very, very nice!

My greatest choice was hiring Zhu Xiang. I mentioned how much I love those airships, and she was right there to support that fascination. An armored airship? Yes, indeed.

In this way, my lone airship fought valiantly and took more damage than it normally could have.

A Selection of Useful People and a Good Agent Davies in AuZtralia

Session Overview

Play Number: 2 and 3
Solo Mode: Included in the Base Game
Play Details: Difficult Difficulty Level on the Eastern Map
Required Play Space: 38″ x 32″
Setup Time: 10 Minutes
Play Time: 25-45 Minutes per Play
Outcome: 0-0 and 51-30 (1 Win and 1 Loss)

I didn’t bother to count Cthulhu’s points when my port fell… That was a clear loss! Yet with persistence and that trusty airship, I pulled off a very impressive victory. A temple even fell, which was far from an easy feat!

A Collection of Defeated Old Ones in an AuZtralia Victory


1 Play


Price & Value



Challenges & Mechanics



Design & Theme



Components & Rules



Achievement & Enjoyment



Distinctness & Randomness


+ Pros (Positives)

  • There are several difficulty levels and variants, as well as a western map to add even greater challenges.
  • Setup involves a lot of randomization so that the map feels unique, as do the revelation cards when Cthulhu rises.
  • Time passes with set values for each action, thereby allowing for a little control over when activities occur.
  • The artwork is excellent, particularly since it’s not too gruesome nor frightening for the horror genre.
  • Attack cards are a fun and suspenseful way to resolve combat, rather than having to roll dice constantly.
  • Gameplay starts off as a race to build a railway network and collect resources before any enemies come into play.

– Cons (Negatives)

  • The time to complete setup can feel a little lengthy for what the experience offers, particularly for early losses.
  • Certain strategies seem very dominant so that there are clear paths forward, often identical from play to play.
  • Although the components are quite nice, they’re a little large for the hexes so some areas get very cluttered.
  • Luck and randomness play important roles to the point that different setups can be a little unbalanced.

More AuZtralia

Explore related posts about AuZtralia!

Victory Conditions

Score the Most Points

  • Overall Goal Progress 67% 67%

Goals and Milestones


Win at least 1 game at the difficult difficulty level.


Win at least 1 game using the eastern map.


Win at least 1 game at the insane difficulty level.

Continue the Conversation

What do you think about the mechanics of AuZtralia? Is the setup variability enjoyable, or possibly unbalanced? I actually really enjoyed this experience! Cthulhu and zombies are some of my least favorite elements, yet I like the unique way they’re incorporated here. I’ll have to see what else is lying in wait for me in the outback!


  1. I traded for this 2 months ago; I think I might get it to the table over my thanksgiving break

    • Good luck! It can swing wildly sometimes, yet it’s a really unique sort of game where you have to manage an economic engine at first… And then fight off the encroaching forces of Cthulhu. Have fun!


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