A Unique Play of Deep Future, a Make-as-You-Play Game

August 27, 2020 | Sessions | 2 comments

Go further into space with the techs discovered by a new world from the first era of Deep Future.

Do you know about make-as-you-play games? Probably not, since Deep Future is the only one I know of! I started playing for the first time the other day. What an awesome experience! My first homeworld succumbed to space pirate attacks before it could declare victory. So the era continued on as I turned my attention to a new homeworld…

Game Overview

Game Name: Deep Future
Publication Year:
 2016
Designer:
 R. Winder
Artist:
 R. Winder
Solo Mode: Included in the Base Game

The number of neutral worlds varies from play to play, but will always contain 1-6 worlds. As luck would have it (or not) I pulled a pair of 1-value worlds. So the galaxy looked a little empty from the position of sector 65. Woldin was a defensive world that would have to expand in order to survive. A wise choice? The saga was about to play out.

A Very Empty Kind of Map in Deep Future
R

First Play

August 23, 2020

Complexity

3

Latest Play

September 2, 2023

Expansions

0

Setup Time

5 Minutes

Lifetime Plays

4

Play Time

1 Hour & 45 Minutes

:

High Score

N/A

1

Game Area

24" x 12"

;

Low Score

N/A

Hex Kit Help

That’s better! It isn’t that the print-and-play sheet isn’t photogenic. With all of my virtual documents, I play on my desk. Horrible lighting! So please excuse the photos.

Instead, Hex Kit helped immensely. Much better! I could see Woldin sitting out in space, surrounded by a few other nearby worlds. Not the best starting position, though.

The number of worlds might seem small, yet there are ways to add more worlds to the galaxy over time!

It all comes down to the unique way a deck evolves and grows. 36 starting cards quickly change. Mine ended at 40!

Starting Out in Sector 65 with a Visual Example in Hex Kit with Deep Future

In the Defensive Age of Woldin

For reference, these are the documents I use during play for rules, cards, and logs:

  • Deep Future Rules: My set of rewritten rules that helped me learn the game better, complete with my deck icons.
  • Deep Future Cards: My reference list of cards with all of the details about the contents of my deck.
  • Deep Future Log: My turn-by-turn chronology of every action and challenge for more stories later on.

After the fall of Ordoxinzybov M-6 to space pirate attacks, the galaxy was absolutely stunned. M-6s were known for their cautious nature. Yet their domain was ruled by the invaders, whose origins were rather murky. It was during the height of these attacks that Woldin set its sights on the galaxy. For if it could defend itself, it could defend all.

Set apart from the space pirates, the isolated position had its advantages. Expansion could be slow and deliberate, with the central black hole serving as a sort of defensive barrier. The Woldinians had an internal focus, even with their slow expansion. First, proprietary technology crafted The Lone Archivist™ to autonomously spread history.

This boost in culture ensured history would be learned and spread by a synthetic presence, for a truly objective viewpoint. To aid in defense, Woldin created nanobot builders. These microscopic robots were deployed on settled worlds to aid in local affairs, thereby allowing Woldinians to keep their strongest forces on their homeworld.

The Woldinian Belt

Even with the struggles of dwindling resources and determined separatists, Woldin kept its eyes to the stars.

When the constellation gates came to fruition, the reign of Woldinians was all but secured. This technology provided atmospheric defense that could be replicated.

The 4 worlds became known as the Woldinian Belt. Even after sparking hostility with the space pirates, no retaliation occurred. It would have been futile in the Belt.

Culture reigned supreme as The Lone Archivist™ traveled from sector to sector, spreading a wealth of knowledge.

Dominating a Part of the Deep Future Galaxy in Hex Kit

Session Overview

Play Number: 2
Solo Mode: Included in the Base Game
Play Details: Era 1, Game 2
Required Play Space: 24″ x 12″
Setup Time: 5 Minutes
Play Time: 2 Hours
Outcome: Win (Culture)

Woldin did it! Apologies for the bad lighting… This took another 2 hours to play, and I loved it. I got to create a civilization card, and name sector 65. The Woldinian Belt Buckle sounded just about perfect. Ha ha!

A Strong Culture for Woldin and Victory in Deep Future

%

1 Play

Affordability

Price & Value

10

Functionality

Challenges & Mechanics

9

Originality

Design & Theme

9

Quality

Components & Rules

8

Reusability

Achievement & Enjoyment

6

Variability

Distinctness & Randomness

9

+ Pros (Positives)

  • The deck slowly evolves over time to fill in blank cards and create new cards for a truly unique deck.
  • Another visual reference can help bring the galaxy to life, though all the pieces are there with the cards and map.
  • Many different types of victories provide strategic options, as well as specific goals to achieve special effects.
  • A galaxy grows over time not just in terms of its contents, but also with its history from previous plays.
  • Victories and losses both contribute to the make-as-you-play game so that there are no wasted experiences.
  • Advancements and challenges have basic descriptions, yet these stimulate the imagination to create stories.

– Cons (Negatives)

  • Luck can play a major role in terms of the available actions, upkeep costs, and challenge difficulty level.
  • At a glance, the game might not look like much and could turn away potential players who would enjoy it.
  • The number of cubes, discs, or other counters needed is a little more than might be expected.
  • There are only a few ways to control how the deck evolves: Instead, gameplay is more focused on adapting.

More Deep Future

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Continue the Conversation

What do you think of Deep Future? The way my galaxy is evolving already after a couple of plays is awesome! I’ve been able to use earlier completed techs, and might be able to work on incomplete techs in the future. How far have you played? I’m looking forward to playing in the next era! Let’s hope for the return of the levitating potatoes. Ha ha!

2 Comments

  1. I’m in the process of checking this out but I may have misunderstood it as I took if for a exploratory game with combat but it seems to be a straight out, combat heavy 4×4.

    Reply
    • It’s been a little while since I played, which is a shame, but combat wasn’t the main focus of my plays. The joy of creating new planets and technologies took center stage for me. Granted, I really do need to get back to playing so I can properly explore everything else! Maybe I’m just forgetting about all the combat? Yet I don’t remember that as being the defining characteristic.

      Feel free to use my rules listed above, as that’s what really helped me understand how to play! If you have any other questions, I usually answer pretty quickly. Best of luck to you!

      Reply

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