The Joy of Ripping Into Card Decks with Millennium Blades

Settle in for my 100th post and a little tournament practice with the fantastic card game, Millennium Blades.
Here it is: Post #100! And a fitting milestone on Gameward Bound’s 5-month anniversary, too. How I do love writing about solo board games and interacting with such a wonderful community! I wanted to move onto something new, yet Millennium Blades cried out for some more fun. What was I to do except give in and start playing?! Ha ha!
Game Overview
Game Name: Millennium Blades
Publication Year: 2016
Designer: D. Brad Talton, Jr.
Artist: Fábio Fontes
Solo Mode: Included in Millennium Blades: Set Rotation
I often mention how underrated this game is, and I still stand by that idea! The variety in cards is staggering, thereby creating tons of strategies. Playing against the solo opponent creates challenging situations and even potential restrictions partway through deck construction. Shur Wen Na was in it to win it with a Sure Win!
First Play
March 27, 2020
Complexity
4
Latest Play
November 7, 2021
Expansions
7
Setup Time
10 Minutes
Lifetime Plays
12
Play Time
40 Minutes
High Score
204
Game Area
32" x 26"
Low Score
76
Ripping Into New Packs
The card backs are ingenious in simulating the appearance of f0il card packs. But don’t be fooled! Each one is just a single card to mirror the pure luck of opening packs.
I never got into collectible card games, although my brother and I used to ask for Pokemon card packs back in the day. I remember the excitement of ripping into them!
Let’s not get into how I found an original Charizard, completed a full deck, and then sold the card for nothing…
Some cards are mediocre, and then there are the groans or cheers. It’s all right here with a good deal of humor!
The Entertainment
In the past, I used the same boss deck to keep the others as surprises. But today, it was time to mix things up! To the table with the Eldritch Entertainment Group deck.
There is an identical deck box card in each deck, save for its artwork. This was more important than I imagined… Because those 75 points are nothing to forget about.
I imagined Shur Wen Na in her early days, just barging into a local tournament and diving in with the masters.
See, she could definitely do that… Me? Not so much. My deck construction skills were about to be put on the spot!
A Tower of Cards
Perhaps I don’t always explain the sheer amount of variety with the cards as well as I can… See this leaning tower? Those are most of the cards that can come into play.
In reality, I typically use a very small portion of those available. Is it too much? Not at all! The cards work nicely together in different ways that emerge during play.
And it doesn’t end there. The number of unused cards is probably even greater. Now that’s variety!
I missed out on preordering the upcoming expansion, but I hope to get my hands on it someday. I love the choices!
Bad Fashion
The solo opponent, also known as the co-op boss, has a small set of 4 accessories. At the standard difficulty level, 2 of them will come into play at different times.
Each one sort of guides the path of deck construction. With just 8 cards, 2 accessories, and 1 deck box to bring to the tournament, it’s critical to choose carefully.
And then the Eldritch Fashion Ring came along. Gross! What a horrible sense of fashion… For my deck.
I basically had to limit myself to 2 actions, or give away 50 points. Alright. I could work with this!
Possessed Protection
As the sun fell and the tournament took shape, I had to rely on an odd ally… A possessed flippable table! Tell me that flavor text isn’t at least remotely funny. Ha!
The only caveat to the game is the real-time rounds. As decks are built, there are timed sections of 7 minutes, 7 minutes, and 6 minutes. And I don’t like timed things.
But here, it works. I feel a little pressure but typically spend the final 6 minutes making last-minute decisions.
Maybe my choices come down to keeping the funniest cards… I’ll work on that. But only maybe. I like to laugh!
Taking Big Risks
I had many actions open to me, but my sell tokens were severely limited. In particular, there was a single chance to pick up a promo from each of the 3 different decks.
This is where the excitement of “opening” a new card pack comes in! These promos are very unique and can be extremely powerful. Or useless, depending on the strategy.
Sell tokens are also used for what you would imagine… Selling! That’s about the only way to get more cash.
My luck didn’t quite pan out with these decks, but I made it all sort of work. Tournament time!
Session Overview
Play Number: 6
Main Expansion: Millennium Blades: Set Rotation
Other Expansions: Mini-Expansions #1-6
Solo Mode: Included in Millennium Blades: Set Rotation
Play Details: Standard Difficulty Level
Required Play Space: 32″ x 26″
Setup Time: 10 Minutes
Play Time: 40 Minutes
Outcome: 145-205 (Loss)
Best card right here. The Fly Duke did not do his job as I lost, though he had a pretty catchy tune. Ha ha!
%
10 Plays
Affordability
Price & Value
10
Functionality
Challenges & Mechanics
10
Originality
Design & Theme
10
Quality
Components & Rules
7
Reusability
Achievement & Enjoyment
9
Variability
Distinctness & Randomness
10
Victory Conditions
Defeat the Boss
- Overall Goal Progress 62.5%
Goals and Milestones
Win at least 1 game against They Game from Space.
Win at least 1 game as Deques Applenti.
Win at least 1 game as Fulton Suitcase.
Win at least 1 game at the easy difficulty level.
Win at least 1 game at the standard difficulty level.
Win at least 1 game against EEG.
Win at least 1 game as Greline Alcartone.
Win at least 1 game as Shur Wen Na.
Continue the Conversation
What do you like about Millennium Blades? Do you have any other examples of underrated solo board games? I don’t see this one mentioned that much, but it’s certainly a unique sort of experience. The mechanics work so well and I always laugh! I could probably play every day for a year and still see new card combinations. So awesome!
Do you agree with my play group that the money could’ve been done better? other than that, I love the game
I have torn feelings about the money… I spent an agonizing amount of time putting the stacks together, which was annoying at the time! Then I played with a couple of groups, and couldn’t stand how the money was just tossed around. I put so much time into crafting them. Ha ha!
For solo, I love using the stacks because I can only blame myself if something happens. Yet I know the joy of playing multiplayer is one of the highlights here, so another money system might have worked out better. Next time I play with a group, I may bring along poker chips or a stand-in currency to protect the paper stacks.