Super Squad High: Just Another Day as a Teenage Superhero

May 13, 2025 | Sessions | 0 comments

Live the life of a teenage superhero by balancing classwork, friendships, and crimefighting endeavors in Super Squad High.

Not long ago, Super Squad High arrived and I couldn’t wait to get it to my table! This is a game that puts teens in the center of a superhero sort of world. Bright colors and a diverse range of characters looked like they would bring this setting to life, and I was excited to see what sorts of surprises would be in store as I worked to unmask the villain… And make friends!

Game Overview

Game Name: Super Squad High
Publication Year:
2025
Designer:

Artist:
Tan Ganguly
Publisher:
Solo Mode: Included in the Base Game

With a limited number of actions during each time of day, heroes must balance the standard teenage worries like going to class and interacting with classmates. But crime must also be fought, all while working to figure out the plot twist: The villain is one of the classmates! But which one?!

Heading Off to School as a Teenage Superhero in Super Squad High
R

First Play

May 11, 2025

Complexity

3

Latest Play

May 12, 2025

Expansions

0

Setup Time

10 Minutes

Lifetime Plays

2

Play Time

1 Hour

:

High Score

N/A

1

Game Area

40" x 30"

;

Low Score

N/A

Robin, the Glam Tank

I expected the solo mode to recommend using multiple characters, but it looked like it was designed for true solo.

Enter Robin, also known as the Glam Tank! I liked the way student ID cards and superpowers were mixed, although these decks were exceptionally small and very limited.

Random classes set the stage for earning better grades, and costume cards provided the main way to fight crime.

There were a lot of lovely ideas here, along with a lot of unique classmates. However, I had a feeling I was going to see almost everything within a couple of plays. 

Robin the Glam Tank as a Solo Sort of Hero in Super Squad High

Classmate Topics

A big part of gameplay revolves around talking with various classmates to learn more about their preferences.

Ultimately, knowing what each token shows on the opposite side leads to forming relationships. But I played without the memory element, which is the standard way to play.

Setting up these tokens and classmates took a little longer than I liked, too, and there were only 8 double-sided cards.

I liked how there were different actions for different times of the day, although 2 actions per time period felt very limited. Just required a lot of careful planning and thinking!

Focusing on Different Relationships with Classmates in Super Squad High

Unmasking the Villain

The overall goal is to form relationships with classmates, which slowly uncovers the villain, scheme, and motive. Surprise: One of the classmates is actually the villain!

So this turns into a sort of interesting deduction puzzle, although it’s really more about guesswork at the start.

Villain powers are optional, and likely way too difficult to try out at the start. That did make the villain less intriguing.

Actually, the solo mode felt like it took away the biggest part of gameplay… Teamwork. And it seemed to point towards making this a solo journaling RPG, which I didn’t expect.

Working to Uncover the Villain, Scheme, and Motive in Super Squad High

Difficult Dilemmas

I thought about trying out a dilemma, which was another way to add a little more flavor to gameplay. Yet these are very difficult and felt almost punishing, not challenging.

Most cards are in the form of costume cards, which include things like combat boots, sports tape, a police scanner, and much more. Icons are used to defeat dangers and dice.

Yet with all of this apparent flavor, the world fell flat for me. Locations had generic names. Classes were generic rooms.

And worst of all, I felt like I couldn’t do anything with the solo mode. It was like I was preoccupied and suffered for it.

Dilemmas and Some Very Difficult Sort of Tasks in Super Squad High

Reminiscing and Finding an Old Memory

There was something about this game that almost seemed to bring back something familiar… I thought it might have been a callback to the Power Rangers, which I recall watching so much as a kid! But it was something more and as I set out the classmates, an old memory suddenly came back to me in the form of a very unknown video game: Rockett’s New School.

I played this game endlessly one summer, and just discovered that I actually did reach the end… I thought it just sort of crashed and didn’t actually continue on! It wasn’t an amazing game, yet it focused on starting middle school as a new student with all of the awkwardness and troubles. It was quirky. It was mysterious. And I remembered it!

At the end of day, Rockett’s New School was something that helped make middle school seem a lot less scary. It helped me out in many ways and had a lasting impact. Part of me hoped to capture that setting a little bit with this game, yet there was too much strategy to think about. It may have been nicer as a thematic experience, heavily focused on the narrative.

It’s always nice to have something bring back old memories, though. Maybe that’s my own fault for having a few hopes or expectations tied to my own experiences. Yet I think it may be a tabletop RPG that would be a better choice for bringing back the vibes of Rockett’s New School. All I need is a way to look through lockers and make conversation choices!

Morning Superhero

A pair of crime cards came out at the start of every day, but each was only revealed at the start of the right time. For instance, this rampage triggered during the morning.

For a single character, I only needed to complete one task to stop the crime… But this was so difficult to keep up with on my own. I had no assistance, which is a key strategy.

Keeping up with classwork was stressful as my grades dipped down around C or D, and friendships were rare.

I felt like I was spluttering along, dangerously close to losing when I didn’t really have a chance to explore this setting.

Mornings of Fighting Crime and Skipping Class in Super Squad High

Unexpected Roleplay

Managing actions and gaining costume cards to fight crime felt very strategic. I wasn’t really leaning into any sort of thematic experience since this was an optimization puzzle.

Finally, I triggered a nighttime action to get to know one of my classmates more. And suddenly, I was in a roleplaying game that I wasn’t quite prepared for. Or solo journaling?

These sorts of activity cards are optional, as the key is knowing the correct symbols on the classmate’s tokens.

It can be worth it to guess every now and then. I ended up avoiding these questions, as the roleplaying felt forced.

Uncovering Classmate Tastes and Answering Roleplaying Questions in Super Squad High

Team Upgrade

Playing as a single character was very unsatisfying. I never felt like I was doing well, and ended up losing without even figuring out who the villain was… Or making many friends.

Since this is a cooperative game, I decided to try it again with a pair of characters. Zee the Dusk Knight was on the case with Quinn the Meme Witch! That felt much better.

And it was! Teamwork is a crucial aspect of gameplay, and I had a lot more fun figuring out how to work together.

But gameplay was still very limited and I struggled to bring any flavor into the setting while I had to strategize.

A Pair of Superhero Teenagers Including Zee the Dusk Knight in Super Squad High

Board Games vs. RPGs

Quinn, the Meme Witch, had some really excellent turns, particularly with the psychic focus ability. This team even made it to the final showdown, and defeated the villain!

Yet… It didn’t quite work for me. Gameplay felt too long. It seemed to oscillate between strategic board game elements and open-ended roleplaying, tossing around my thoughts.

That might have been the trouble for me: Strategy games require focus that’s very different from being creative.

I really wanted to love this experience, and appreciate what it was trying to do! Ultimately, though, it wasn’t for me.

Balancing Class and Special Ability Resources with Quinn the Meme Witch from Super Squad High

Session Overview

Play Number: 1 & 2
Solo Mode: Included in the Base Game
Outcome: 1 Win & 1 Loss

This time, I was unable to uncover the villain and set up a showdown with none other than Reese. It should have been interesting with the scheme and motive, but it really came down to figuring out how to use costume cards and abilities to survive to the end. It was very close, and Zee and Quinn barely won. Lots of neat ideas, and I wished the game was something that resonated with me. Can’t win them all, though… Not even as a teenage superhero! Ha ha!

The Final Showdown with Reese the Clickbait Villain in Super Squad High

%

1 Play

Affordability

Price & Value

4

Functionality

Challenges & Mechanics

7

Originality

Design & Theme

5

Quality

Components & Rules

6

Reusability

Achievement & Enjoyment

3

Variability

Distinctness & Randomness

4

+ Pros (Positives)

  • Bright and bold colors make the play area very cheerful and welcoming, almost hearkening back to past decades.
  • Figuring out how to use student and superhero powers is very neat, particularly when using teamwork for synergies.
  • The art style is unique and includes a very diverse range of classmates who all seem to be friendly in their own ways.
  • Wooden superhero meeples are excellent as action markers, and a lot of the component quality is impressive.
  • Included modules are available to increase the difficulty level, and there is even a connected mini-campaign mode.
  • Deciding how to use a small number of actions leads to lots of optimization strategies, which can pay off immensely.

– Cons (Negatives)

  • Roleplaying is mixed in with strategic board game actions, which can be hard to pivot between to enjoy the game.
  • Each deck of cards is very limited, leaving little room for long-term variety or vastly different game experiences.
  • The rulebook is text-heavy with artwork instead of visual examples, which makes it challenging to learn quickly.
  • Fighting crime in between the other teenager actions can almost be punishing, especially with both crimes active.

More Super Squad High

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Victory Conditions

Defeat the Villain

  • Overall Goal Progress 100% 100%

Goals and Milestones

R

Win at least 1 game.

Continue the Conversation

Have you played Super Squad High? Are there any other solo games you like that involve teenagers and superheroes? I was sad that I didn’t enjoy playing, as there were a lot of things that seemed to be interesting! Yet it was still nice to give this one a try and have a few moments when it all seemed to come together. Back to picking out my next solo game to play!

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