Planning Clever Heists with Thieves Like Hans in Thiefdom

Jun 18, 2026 | Sessions | 0 comments

Sneak through the alleys of a city in search of gold and valuables to steal as a trio of clever, nimble thieves in Thiefdom.

Nearly forgotten over the years, Thiefdom arrived without much fanfare a little while ago… Which meant I forgot about it all over again! Apparently, the extra sneakiness of the thieves seeped out of the box. Ha! Yet when I finally started to set it up, I was intrigued by the premise and the interesting mechanics. Off I went to explore these alleys in search of treasure!

Game Overview

Game Name: Thiefdom
Publication Year:
2025
Designers:
& 
Artist:
Mihajlo Dimitrievski
Publisher:
Solo Mode: Included in the Base Game

A group of thieves moves throughout the city, making friends and using equipment to steal the most valuable resources. Nobles and even the carriage might be robbed, but watch out for the watchful guards! Moving through dark allies is a challenge, and not everything is worth the risk…

Setting Out Across the City with a Band of Clever Thieves in Thiefdom
R

First Play

June 12, 2026

Complexity

3

Latest Play

June 13, 2026

Expansions

0

Setup Time

10 Minutes

Lifetime Plays

2

Play Time

1 Hour

:

High Score

48

1

Game Area

36" x 30"

;

Low Score

46

Specialist Thieves

Each thief starts out the same, but can be improved by making a friend or purchasing unique equipment. I was happy with the yellow thieves… Hans!!! Like Die Hard. Ha!

There is a bit of programming with deciding the order to activate everyone at the start of each round. It’s all about navigating through the spaces and choosing wisely.

In the solo mode, there is a random activation for the other meeples on the board… Including the dangerous guards.

Getting arrested erases progress, so it’s important to take some risks without accidentally walking into a line of sight.

Customizing Thieves and Planning for Specializations in Thiefdom

All Around the City

For the most part, movement takes place across the blue alley spaces. But watch out for the guards! Their eyes keep track of certain areas, and they move about unexpectedly.

Lanterns help show where they might go, yet the direction is randomized. I erred on the side of caution, although this meant my thieves played it a little too safely. A mistake!

Locations offer new actions that often involve trading gold or resources, or possibly making a new friend at the tavern.

I didn’t think this would be something I enjoyed, but the puzzle became clear during setup and I was very focused!

Starting in a Hideout and Looking at the Routes Down Alleys in Thiefdom

Tavern Friends

One of the biggest places for variety is at the tavern. Each thief may only make a single friend during a play, and these offer drastically different abilities or end game scoring.

If none of the friends seem worth it or cost too much, it’s easy enough to discard them all… Or get into a bar fight for a single victory point. No friends for that thief, though. Ha!

This selection made Isabella focused on collecting gold to drop off at the church, although I didn’t utilize it enough.

Wibald Judge only showed up at the very end for a few more victory points, although his ability would have been nice!

Tavern Friends and Picking Up Special Abilities in Thiefdom

Avoiding Capture

Guards arrest any thief who enters their line of sight, so Gertrud was in a spot of trouble here! There was another exit from the tavern to the north, which was helpful.

Robbing the carriage conveys a wanted poster, which then allows nobles and the carriage to arrest a thief if they ever jump over each other. Gertrud had a poster… Stuck!

However, robbing guards and nobles is possible, so that was what she did. With the extra stamina, she raced back inside!

I didn’t make the best decisions, yet there were a lot of cool moments when I felt like I outwitted the guards.

Finding Ways to Evade the Guards' Watchful Eyes in Thiefdom

Going into a New Game with a Specific Outlook

Recently, I’ve found myself reaching for unplayed solo games to bring them to my table. But I think I’ve been approaching them in a slightly different way that I want to adjust. It’s no secret that I have so many games over here… So many! When I choose a game, I’ve been leaning towards looking at reviews and picking some of the lower-rated ones to clear shelf space.

Effectively, I’ve been expecting a bad experience so I can move a game along and feel better about paring down. Whoa, there! I’ll admit that preparing to play a new game by having an idea of the issues can be helpful, yet I leaned too far in one direction. It’s become less about giving a game a chance and feeling like I’m going to congratulate myself for not liking it.

Thanks to this one, I paused and adjusted my outlook! I still would like to cut back a bit, although that’s being accomplished by not buying or backing as many games as I used to. New ones might still be excellent, like this one turned out to be! Glad I gave it a chance and didn’t specifically look for the faults to feel like I was right before I started playing.

New Friends

My first play resulted in a fairly mediocre final score, which seemed about right! I reset everything to try a few other strategies. Sure enough, there were lots of new friends!

Hans focused on a lot of robberies with his equipment. Usually, nobles are robbed of either 2 gold or 1 gem, and he had the tools to take both at once. Well done, Hans. Hans!!!

Isabella’s jester friend allowed her to swap places with another thief for an action point, which was awesome!

And Gertrud found someone who coveted the guards’ badges, offering an end game scoring bonus for a collection.

Another Different Experience with Friends and Equipment in Thiefdom

Identifying the Best

Part of the puzzle seemed to come down to figuring out what was the optimal strategy. I played it way too safe and ended up doing a little bit of everything, which was only OK.

I watched my score basically stay the same, and I knew why. But that was a really fun element to gameplay. There was a learning curve I didn’t master at first. Lots to discover!

The solo mode was also pretty simple and effective. Random movement made it hard to perfectly plan ahead.

This was a game I didn’t think would be that much fun, but I suppose it… Stole my heart? Ha ha! Definitely a great time!

Poised to Make a Pair of Lucky Robberies Against Nearby Nobles in Thiefdom

Session Overview

Play Number: 1 & 2
Solo Mode: Included in the Base Game
Outcome: 46, 48 (2 Losses)

Not too bad with my slight improvement! My thieves avoided capture entirely, which I was proud of. It took me a little time to get used to the muted color palette and all of the icons, yet this was a wonderful experience working through all of the options. I can’t remember another game in my collection that does everything this one does, which is excellent! Just need to work on my thieving skills next time and hope Hans is prepared for better heists. Hans!!!

High Quality Components in a Different Sort of Solo Experience with Thiefdom

%

1 Play

Affordability

Price & Value

8

Functionality

Challenges & Mechanics

9

Originality

Design & Theme

4

Quality

Components & Rules

10

Reusability

Achievement & Enjoyment

8

Variability

Distinctness & Randomness

7

+ Pros (Positives)

  • All of the components are excellent with wooden meeples that stand out on the map and bring the world to life.
  • Many strategies and options are available, some of which are more lucrative than others based on the situation.
  • Deciding the order to activate thieves is interesting and ties into a bit of risk with what the solo opponent might do.
  • Building up each thief to specialize in different skills is very fun and offers a lot of possible combinations to explore.
  • The overall sequence of play is straightforward with reminders on the score track for the steps to set up a new round.
  • Gameplay often feels abstract and focused on the mechanics, yet the theme shines through during key moments.

– Cons (Negatives)

  • There are a lot of icons that aren’t very intuitive, and looking up every card in the rulebook is almost a requirement.
  • Not a lot of variety exists in some of the components, which isn’t too terrible, but is noticeable between plays.
  • It takes some time to really be able to see the map with the more muted colors and somewhat small iconography.
  • The solo opponent movement rules are mostly clear, yet there are a few outlier cases that can be a little confusing.

More Thiefdom

Explore related posts about Thiefdom!

Victory Conditions

Score 60+ Points

  • Overall Goal Progress 50% 50%

Goals and Milestones

R

Score at least 40 points.

Q

Score at least 50 points.

Continue the Conversation

What do you enjoy the most about Thiefdom? Has any other solo game surprised you with its mix of mechanics? I had a nice time with the solo mode, which was like a puzzle. Clearly, I have some room for improvement! But the mixture of ideas here, from programming to route planning, offered something very unique. I just always have to play as yellow… Hans!!!

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