Tricks and Treats: A Trickerion Show in Magoria

Visit the wonderful world of magicians and tricks within the city of Magoria and the game of Trickerion.
Although I usually don’t mind losing consistently, my goal is often to improve and work towards a victory. With my copy of Trickerion: Collectors Edition, I had quite a battle ahead of me! My previous plays taught me a lot about what didn’t work, but would it be enough to grant me a win? I was about to find out as I reset and headed off into Magoria!
Game Overview
Game Name: Trickerion: Collector’s Edition
Publication Year: 2019
Designers: Richard Amann, Viktor Peter, and Dávid Turczi
Artists: Villő Farkas and László Fejes
Solo Mode: Included in Trickerion: Dahlgaard’s Academy
Many game mechanics converge, though I haven’t really shown off the dice. These sets are rerolled each round and help set the stage… So to speak! New tricks might be available, different specialists show up, and coins can be collected. These are vital to planning out how to block the solo opponent, otherwise known as Orpheo to me!
First Play
June 15, 2020
Complexity
5
Latest Play
August 9, 2023
Expansions
0
Setup Time
10 Minutes
Lifetime Plays
7
Play Time
1 Hour & 30 Minutes
High Score
156
Game Area
52" x 34"
Low Score
45
A Starting Specialist
Before play even begins, a specific specialist may be hired for a unique starting bonus. This choice might be obvious to some, yet I’m still experimenting with them.
For this play, I chose to begin with an assistant. The boards are double-sided to feature male or female versions. Pretty good for adding some diversity!
I chose this individual purely for that top hat. Now there’s a statement! As I would soon find out, I chose wisely.
There really isn’t a wrong decision, but it’s nice to have options. Perhaps the engineer will be up next time…
Excelling with Tricks
Maybe all of that prior knowledge finally caught up with me. Or maybe I was finally completely focused for once!
In any case, I made much better use of the special assignment cards. At one point, I managed to swap out a low-level trick for something pretty amazing.
My component management skills improved, too. It’s good to collect a variety of materials, but the wrong ones simply take up space and waste precious coins.
As the final round loomed in sight, I was very happy. Yoruba Spiritmaster looked like he was in good shape!
Finding Advantages
I wasn’t sure if I liked the dark alley early on. The cards all seemed very hit-or-miss… But that’s the beauty of multiple plays. Now I know how useful these can be!
Granted, it does take a certain degree of luck to put together the best combinations. Still, it’s not like this is the sole reason for a victory or loss.
For the final performance, I knew I had to perform on a Saturday. I had just the card for that, though!
One of my apprentices also helped with some preparation that allowed me to maximize my top-level tricks. Yeah!
A Handy Booklet
Time to digress just a bit! I’ve neglected to highlight some of the excellent components, along with the useful ways information is presented outside of the rulebooks.
All of the player information is presented in a booklet with explanations of the prophecies. Better yet?
Every trick is laid out based on its type and level. So useful! It’s never needed to look through the decks to figure out what to work towards. And there are a lot of options.
Most importantly, I like to use these to plan ahead when I purchase components. Glass is great for the optical realm!
Awesome Metal Coins
Pretty, pretty! I’m not one who usually goes for component upgrades, though I feel like I would like them.
In this case, the metal coins came with my edition so it wasn’t like I wouldn’t use them. And they’re pretty amazing, though I don’t know how I’ll ever earn 50 coins.
Come to think of it, I still have a full set of cardboard coins sitting around with nothing to do. I may need to put them to use… As in, those are for Orpheo and only Orpheo. Ha!
Now to see if I can do some sort of magic trick with the disappearing and reappearing coin at just the right time.
Neatly Packed Away
Every player color comes with a lidded tray that contains everything needed. It all works beautifully, and as seen here, I still have yet to incorporate the academy!
I’m someone who loves an organized play area, and these are some of the best trays I’ve seen in use.
Storage-wise, they also pack up nicely and stack neatly in the giant box. But just having this available during play cuts down on a lot of clutter and saves some time.
The trick markers have awesome storage, too. I just remember not to use the 5th one until I add the academy.
Session Overview
Play Number: 3
Solo Mode: Included in Trickerion: Dahlgaard’s Academy
Play Details: Easy Difficulty Level with the Base Game
Required Play Space: 46″ x 34″
Setup Time: 15 Minutes
Play Time: 1 Hour & 45 Minutes
Outcome: 156-107 (Win)
How the crowd rose to its feet with thunderous applause! It took several tries, but I pulled off a rousing victory. I do believe it was the assistant… Assistant’s Revenge certainly made a splash as the finale. Take that, Orpheo!
%
1 Play
Affordability
Price & Value
8
Functionality
Challenges & Mechanics
8
Originality
Design & Theme
7
Quality
Components & Rules
10
Reusability
Achievement & Enjoyment
7
Variability
Distinctness & Randomness
7
Victory Conditions
Score the Most Points
- Overall Goal Progress 50%
Goals and Milestones
Win at least 1 game at the easy difficulty level.
Win at least 1 game at the normal difficulty level.
Continue the Conversation
What are some of the aspects of Trickerion: Collectors Edition you enjoy? Do you find that there are certain tricks you gravitate towards? Those who know me must know how frustrated I am over not having learned something glaringly obvious yet! It just hasn’t been possible with the selection… But there’s always next time to work towards it!
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