Climbing and Leveling Up Adventure Tactics: Domianne’s Tower

Explore scenarios filled with dangerous tentacles and traps with the heroes from Adventure Tactics: Domianne’s Tower.
Happy New Year! This is usually the time when I switch myself over to new challenges and ways to play through lots of new games. Fortunately, Adventure Tactics: Domianne’s Tower was still set up to keep me on track! It features a save mechanic, yet I was mostly interested in working towards a scenario victory. With a champion in tow, I set out!
Spoiler Alert
I made some more progress in the campaign, so the following entry includes spoilers for scenarios 26 and 29. There are some different choices to make within this part of the story. Continue on knowing what’s ahead and enjoy!
Game Overview
Game Name: Adventure Tactics: Domianne’s Tower
Publication Year: 2020
Designer: Nicholas Yu
Artists: A. Bereza, M. Cofer, D. Cowals, J. Croft, and 5 More
Publisher: Letiman Games
Solo Mode: Included in the Base Game (Cooperative)
Yikes! Although my trio of heroes was more experienced and had a chance despite my horrible planning, the next enemy didn’t exactly look simple. Sortul was all terrible tentacles. But my past losing record couldn’t stop me from continuing on with the campaign! Try, try again.
First Play
December 25, 2020
Complexity
3
Latest Play
January 3, 2021
Expansions
2
Setup Time
10 Minutes
Lifetime Plays
12
Play Time
40 Minutes
High Score
N/A
Game Area
54" x 32"
Low Score
N/A
An Awesome Opening
I spent ages waiting for Roberta to get anywhere, owing to the fact that I wanted her to reach the champion class. That took many failed scenarios, but there she was!
As she drew the opening initiative draw, I had an excellent turn planned for her. See this? She destroyed a single tentacle right out of the gate! Exciting times, indeed.
Her improved abilities and actions helped, yet things began to click for me at last. I had an actual plan in mind!
The tentacles returned over and over, but there was a time when they were all defeated. It actually looked promising…
Triumphant Victory
Pose away, Roberta! The heroes actually won, all without using a single revive potion. Lots to celebrate! Maybe I didn’t achieve the bonus objective, but I was elated.
Sortul submerged at all the wrong times and sent out some annoying foes… But I was ready each and every turn.
Elwyn and Roberta used their long-range attacks to do some serious damage from afar. Quill was just as vital with her constant healing and unique way to cause damage.
I won! All of the past losses made this feel incredible. And although I’m still far from a decent player… I did it!
Slammed with Damage
Sortul’s slam ability was devastating at times, doing up to 10 damage at once to heroes who started out with around 30 HP each. Ouch! And they had to do 70 damage in total…
Which they did! I kept recounting every turn, not quite believing I did anything correctly. Yet there it was!
I also kept the heroes split up most of the time. Since Sortul could emerge randomly, it was important to try to keep any damage limited to 1-2 heroes. Must survive!
Right near the end, I guessed correctly and no one received any damage. I yelled at Sortul in triumph!
Excellent Teamwork
Maybe this was the first scenario when I figured out how to use Elwyn and Quill correctly. These area of effect actions were incredibly powerful at the right times!
Elwyn’s supernova destroyed a few tentacles and did a lot of damage to Sortul. Quill wasn’t far behind, dealing a moderate amount of damage and healing everyone. Nice!
Roberta’s passive ability gave me the chance to discard 1 card per turn to make a basic move or basic attack.
They all worked together and I actually felt like a part of the team. Ha ha! This was truly an exciting conclusion.
Into the Trapped Lair
With an excellent victory still fresh in my mind, it seemed only fitting to keep forging forward. That confidence shrunk a little bit as everyone piled into the next room…
Loklan lived up to his name as the trap-master! The floor was filled with all sorts of traps and very few safe places.
Although I really wanted to go after the bonus objective, I needed to be realistic. So I simply aimed to take down Loklan. Never mind the giant clockwork golem!
And what a matchup it was! Everyone suffered damage from the traps, sometimes going down 15 HP in one turn.
Falling Into Fire
Oh, Loklan. If only you knew me a few scenarios ago. You would have had a chance! He went down relatively quickly while none of my heroes got knocked out. Not once!
The clockwork golem actually took a decent amount of damage but ignoring Loklan was a very risky decision.
Not that this was easy! Quill used herself as bait to keep the clockwork golem occupied. Roberta was in a bad place, but Elwyn suddenly used his teleportation ability. Vroom!
I had so much fun working through this scenario. To have back-to-back victories gave me something to celebrate!
Session Overview
Play Number: 7 and 8
Expansion: Adventure Tactics Hero Pack 1
Solo Mode: Included in the Base Game (Cooperative)
Play Details: Scenarios 26, 29 with Elwyn, Quill & Roberta
Outcome: 2 Wins
At the top of the bishop class, I took Quill in a new direction. Now that she was dealing damage, it was an accurate choice to train her as a paladin. This gave her a special ability with her basic attack, too… Which then made me realize I never made use of the war mage ability! Lots more to come from this evolving party of heroes!
%
10 Plays
Affordability
Price & Value
8
Functionality
Challenges & Mechanics
10
Originality
Design & Theme
6
Quality
Components & Rules
6
Reusability
Achievement & Enjoyment
10
Variability
Distinctness & Randomness
9
+ Pros (Positives)
- Each scenario presents its own challenges to puzzle through and nothing so far has felt remotely repetitive.
- It takes a little while to figure out how to best use each class or hero, yet this learning experience is very fun.
- The campaign doesn’t require a failed scenario to be played multiple times, leading to a desire to restart one day.
- Although there are some rules ambiguities, the general flow is relatively straightforward and easy to follow.
- Each piece of artwork is beautiful and bright, especially for the class cards that give the heroes personalities.
- Figuring out how to use the available cards and crafting an efficient deck are very rewarding gameplay aspects.
– Cons (Negatives)
- There are multiple small errors sprinkled throughout some areas, including a misprint in the class guide.
- Managing 3 heroes in order to play solo takes up a lot of table space and can lead to a very cluttered play area.
- Certain components, such as the player boards and tiles, warp and bend on their own in disappointing ways.
- The box insert offers some storage but feels like it could have been more efficient with a few improvements.
Victory Conditions
Complete the Scenario
- Overall Goal Progress 42%
- Campaign Progress 100%
Goals and Milestones
Complete scenario 1 with the bonus objective.
Complete scenario 33 with the bonus objective.
Complete scenario 36 with the bonus objective.
Complete scenario 40 with the bonus objective.
Complete scenario 42 with the bonus objective.
Complete scenario 5 with the bonus objective.
Complete scenario 10 with the bonus objective.
Complete scenario 17 with the bonus objective.
Complete scenario 18 with the bonus objective.
Complete scenario 24 with the bonus objective.
Complete scenario 26 with the bonus objective.
Complete scenario 29 with the bonus objective.
Continue the Conversation
Have you enjoyed a hard-fought battle in Adventure Tactics: Domianne’s Tower? I doubt anyone has as bad of a record as I do, yet that made these victories so much fun! Who is your favorite character? The fact that scenarios aren’t played over and over to continue the story makes me want to play through the campaign again. Simply an excellent game!
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