Meeting the Dragon in Adventure Tactics: Domianne’s Tower
Continue following the ascent in Adventure Tactics: Domianne’s Tower with a party of uniquely crafted heroes.
Nearly to the end of the campaign already! My journey through Adventure Tactics: Domianne’s Tower has been simply excellent so far. Did I fail many, many scenarios in a row? Sure! Yet with back-to-back successes during my last session, I felt excited to continue climbing the tower! What was on the next level? No one knew. So… To the table!
Be prepared for some information about scenarios 33 and 36. It’s hard to keep everything hidden, though I’ve done my best not to include any rewards or outcomes. You should still have a lot to explore, but be aware of potential spoilers!
Game Name: Adventure Tactics: Domianne’s Tower
Publication Year: 2020
Designer: Nicholas Yu
Artists: A. Bereza, M. Cofer, D. Cowals, J. Croft, and 5 More
Publisher: Letiman Games
Solo Mode: Included in the Base Game (Cooperative)
The next scenario revealed a coordinated group. Although they each had their own abilities, they worked as a team. Agnieska and Unkas drove their targets towards the awful Thragg, while Bjorna disabled nearby healing. This was going to be a tricky kind of battle, but I was ready!
December 25, 2020
January 3, 2021
54" x 32"
Little Ol’ Elwyn
Next to Thragg, Elwyn certainly looked small and feeble. I wondered if he needed a little breather from the nonstop action. It seemed wise to let the dice do the talking…
Not so tiny after all! He led off the battle by dealing 10 damage right off the bat. Thragg was rather surprised.
With the way the warlords worked together, I knew I had to take some chances to do as much damage as possible early on. Waiting it out wasn’t an option. Strike first!
Part of this initial round involved using Elwyn as bait. He was fine with it, because he had a trick up his sleeve…
They All Fall Down!
Roberta and Quill served their own roles, of course, but this was a battle all about Elwyn. He started to flag a little bit and was in danger of being knocked out pretty soon.
Actually, everyone was under 10 HP at this point. I had ways to heal, though letting the warlords activate even once was going to be difficult. Elwyn went first, luckily.
Supernova! If he could take out a couple of warlords, there was a chance we could pull through to the next round.
Except he managed to roll the maximum value on every die, dealing 16 damage and defeating them all at once!
Tracking the Damage
I originally thought that Thragg required 60 damage, and the 16 damage was just enough to get him there. Turns out he only started out with 50 HP, so that was overkill. Ha!
This is another aspect I’m not a huge fan of because it’s not always easy to count the damage at a glance. The boxes are also a little too small to hold all the tokens.
But there it was! Not only a success but the completion of a bonus objective. At last, I knew what I was doing!
This still required careful coordination and a lot of effort. I didn’t feel like it was just handed to me. I worked for it!
Deciphering the Rules
The next scenario sounded awesome, and I eagerly got it all ready to go! But I hit a wall when I read the instructions for using a 2″ x 3″ base… That’s not included. Hmm?
Maybe it was just me, but I couldn’t figure out what the lines were for nor how to figure out what squares were occupied by this gigantic creature. Very confusing.
But then it dawned on me that the marks lined up with the squares, so I think I figured it all out. Let’s hope so!
Not that this ruined the experience by any means, yet a final review of the campaign book would have been nice.
Another Enemy Token
When randomizing the initiative tokens, it’s always involved my 3 heroes and 2 enemy tokens. Not this time! This fellow had another initiative token added to the mix.
He didn’t have an enemy deck, though. Instead, his head, tail, and body activated in a set pattern. Not that they were light sorts of attacks, though. That’s… A DRAGON!
I was happy about all of the ranged attacks that Elwyn and Roberta could do. But what of Quill? Still just healing?
Nope! She ended up becoming the dragon’s best friend as he mercilessly burned her and carried her about. Quill!!!
Fire, Fire, and Acid Fire
The heroes couldn’t get too close to the dragon’s head, owing to the pool of acid fire and other dangers. I mean, it’s a dragon’s head. Would you run right up to it? Ha ha!
As it happened, Quill kept him preoccupied so she could use all of the healing on herself. Best bait ever!
Elwyn was slowed up many times, yet his teleportation action came into play at just the right time. The dragon began to falter under the constant barrage of attacks.
And then, as unexpected as it was, I succeeded… With the bonus objective completed again! I really am improving!
Play Number: 9 and 10
Expansion: Adventure Tactics Hero Pack 1
Solo Mode: Included in the Base Game (Cooperative)
Play Details: Scenarios 33, 36 with Elwyn, Quill & Roberta
Outcome: 2 Wins
All of my heroes are at the maximum level of 10 at this point with complete decks. I’ll share some more next time! But for Roberta, she has a wide variety of cards. Some are less useful, but with her champion’s fervor ability, she can slowly cycle through to perform useful actions. Never think something “basic” can’t be great!
Price & Value
Challenges & Mechanics
Design & Theme
Components & Rules
Achievement & Enjoyment
Distinctness & Randomness
+ Pros (Positives)
- Working through each scenario is all about using heroes optimally, and also figuring out how the enemies work.
- Heroes may advance in all sorts of ways with the myriad of classes, making them each feel very unique.
- Scenarios always advance the storyline, regardless of failure or success, and another campaign play is possible.
- All decks start out rather similarly, yet grow and shrink over time to become noticeably different and specialized.
- The general ruleset is pretty simple and straightforward, and the sequence of play is easy to memorize.
- Artwork depicts specific characters, but the choice of how to level up is completely open regardless of the hero.
– Cons (Negatives)
- Some of the scenario setup instructions aren’t very clear and can lead to some initial frustration before playing.
- The text size and layout of the campaign book makes it difficult to see all of the information at a glance.
- Although double-sided health tokens make sense, it’s still not particularly easy to track an enemy’s health.
- It’s not easy to improve the extreme warping that seems to affect the player boards and most tiles.
Complete the Scenario
- Overall Goal Progress 42% 42%
- Campaign Progress 100% 100%
Goals and Milestones
Complete scenario 1 with the bonus objective.
Complete scenario 33 with the bonus objective.
Complete scenario 36 with the bonus objective.
Complete scenario 40 with the bonus objective.
Complete scenario 42 with the bonus objective.
Complete scenario 5 with the bonus objective.
Complete scenario 10 with the bonus objective.
Complete scenario 17 with the bonus objective.
Complete scenario 18 with the bonus objective.
Complete scenario 24 with the bonus objective.
Complete scenario 26 with the bonus objective.
Complete scenario 29 with the bonus objective.
Continue the Conversation
Do you have any questions about Adventure Tactics: Domianne’s Tower? I’ve tried to cover a lot of the elements without spoiling the fun! What interests you the most about the game? It’s been wonderful for me because it doesn’t try to be something huge and complex. At the same time, the class leveling system is amazing. Stay tuned for the ending!