Two Princes Who Do Not Adore You from Adventure Tactics
Follow the story into the deep and dark tunnels beneath the city with Adventure Tactics: Domianne’s Tower.
Back to the fun with Adventure Tactics: Domianne’s Tower! I played through the first few scenarios, which felt like fun ways to learn some of the rules without being overwhelmed. The beginning of some campaign-based skirmish games has scared me away several times. Not here, though! I forged forward with the story, ready for more complex battles!
There are spoilers ahead for scenario 17. Probably not enough to ruin any surprises, yet I know I like to experience each part of the campaign for myself without any prior knowledge. Just a friendly reminder to choose what you want to see!
Game Name: Adventure Tactics: Domianne’s Tower
Publication Year: 2020
Designer: Nicholas Yu
Artists: A. Bereza, M. Cofer, D. Cowals, J. Croft, and 5 More
Publisher: Letiman Games
Solo Mode: Included in the Base Game (Cooperative)
This scenario saw some new elements. Quill was no longer a cleric, but a bishop! The elite classes and level up mechanics are simply awesome. My heroes also got lucky with a random encounter that saw them start the battle feeling all refreshed and healthy. A very nice way to start!
December 25, 2020
January 3, 2021
54" x 32"
Most of the custom elements come from leveling up each hero in different ways. Some might specialize in an elite class, while others might explore multiple paths.
I almost forgot about another option, of sorts! The heroes and summons are represented by miniatures.
But if you’re a fan of the standees, the miniatures can be set aside in favor of this artwork. I took this photo…
And then decided to switch over! The standee bases are good quality, by the way. They leave small indentations, yet don’t rip the cardboard like some bases are wont to do.
A Rogue Attack
Roberta was well on her way to becoming a champion! Her most recent acquisition was the rogue class. This made her a little more stealthy. And slightly more deadly.
In the sewer, a pair of powerful princes blocked the party’s progress. Roberta had no trouble dispatching a lot of damage all at once. Take that, Jia-Ming!
This scenario required a lot of planning. The twin princes shared hit points, but each excelled against some attacks.
Extreme damage like this shank ability was few and far between. Still, it was a nice way to progress early on.
Notes About the Oddly Sticky Dice
I’m willing to accept this as something that might have only happened to me, but when I took the dice out of the bag, some of them were a little stuck together. So I pulled them apart, only to realize that my fingers were now sticky. No! It was one of the worst experiences I’ve had when opening up dice. Mine were all strangely coated in a film.
Time to let my secret out! Castille soap has saved some components for me. About 5 minutes spent gently cleaning each die, drying it, and leaving the whole set out overnight solved the problem. No more stickiness! If you ever open a new game and have something similar happen with anything but cardboard or paper components, get the soap!
Great Walls of Fire
Whereas Jia-Ming caused direct damage, Jia-Ahn could move about and create walls of fire and stone! Yikes!
I had a lot more questions about how to handle these fire walls. The rules covered most cases, but I struggled to figure out exactly where to place each one.
Note that the game includes a deck of 8 cards to randomize directions. Reshuffling is tedious, so I just use a d8 die to make this easier to manage. Roll along!
No matter what Jia-Ahn did, though, the heroes were always safe from the burning walls.
The Wrong Victors
Alas, the heroes only whittled down the princes from their starting hit points of 65 to about 15. With nothing left, Jia-Ahn and Jia-Ming made quick work of the whole party.
This was very close. Despite the failure, the story went on! I was kind of relieved to leave the princes behind… The extra overhead felt like a little more than I wanted.
Still, I enjoyed finding ways to do damage when the twins switched positions and threw off my overall strategy.
Perhaps the chance to win is why I look forward to playing through the campaign again someday…
Quill and Roberta had their own unique strengths, but when the chance to level up came along, I knew just what I wanted to do with Elwyn! He shed his wizard’s robes…
To become a certified war mage! This promised some better advantages and a varied deck.
Actually, I already think I might have made some mistakes with leveling up. A deck may be slowly culled over time, and I definitely haven’t made use of that option.
Everyone has an elite class… Except for Roberta. She’s nearly there, and will soon be a bonafide champion!
The Wrong Magic
Overnight, some of my tiles warped in the wildest ways. It’s hard to see here, but a single tile is warped diagonally and in waves on every side. It’s so strange!
The player boards are also in bad shape, with enough room to comfortably slide an initiative chip right down the middle. This is after I weighed them down for a day…
Gameplay is everything I was hoping for, though I do have some component quality issues that aren’t so minor.
Once this campaign is complete, I’m going to try to wrestle this cardboard into place. Like a wizard. Ha ha!
Play Number: 3
Expansion: Adventure Tactics Hero Pack 1
Solo Mode: Included in the Base Game (Cooperative)
Play Details: Scenario 17 with Elwyn, Quill & Roberta
It felt like the Prince of Chaos ruled the day. I had some interesting turns with each hero, courtesy of their new abilities and cards. That was a lot of fun! Maybe I’m also discovering that I’m rubbish at these sorts of games… However, this one doesn’t punish my lack of skills! It’s still a lot of fun. Elwyn, Quill, and Roberta will return!
Price & Value
Challenges & Mechanics
Design & Theme
Components & Rules
Achievement & Enjoyment
Distinctness & Randomness
+ Pros (Positives)
- Failing a scenario still advances the story without requiring constantly repeating the same battle over and over.
- Each hero may advance in so many different ways to become extremely customized and skilled in unique areas.
- The standees work nicely and include bases that come off easily, leaving minimal indentations behind.
- Although it’s still early on, the story makes sense and each battle feels integral to the overall narrative.
- Not all of the action takes place in skirmish battles as there are other chapters, decisions to make, and events.
- Creating a useful and versatile deck takes careful planning, although the worst case is sub-optimal, not wrong.
– Cons (Negatives)
- The amount of required table space even for 3 of 5 possible heroes is quite extensive, and the area can get messy.
- Most of the components are satisfactory to great, although the warping boards and sticky dice are disappointing.
- Card dividers are included, yet these make the areas too tight to hold all the cards and must be folded over.
- Having to calculate maximum hit points for healing can be quite tedious, as it involves looking at many cards.
Complete the Scenario
- Overall Goal Progress 42% 42%
- Campaign Progress 100% 100%
Goals and Milestones
Complete scenario 1 with the bonus objective.
Complete scenario 33 with the bonus objective.
Complete scenario 36 with the bonus objective.
Complete scenario 40 with the bonus objective.
Complete scenario 42 with the bonus objective.
Complete scenario 5 with the bonus objective.
Complete scenario 10 with the bonus objective.
Complete scenario 17 with the bonus objective.
Complete scenario 18 with the bonus objective.
Complete scenario 24 with the bonus objective.
Complete scenario 26 with the bonus objective.
Complete scenario 29 with the bonus objective.
Continue the Conversation
How far have you progressed in Adventure Tactics: Domianne’s Tower? What’s an interesting class combination you’ve put together? I hope to win a scenario relatively soon, and possibly even play through the campaign again in the future. There are a lot of options! I’m still having a wonderful time, and look forward to discovering the next part of the story!