Making a Living as a Solo Merchant of Goods in Amsterdam

Apr 2, 2025 | Sessions | 0 comments

Travel around a beautiful city to pick up goods while utilizing district maps, craftsmen, and buildings in Amsterdam.

Onto another one in the city collection! Amsterdam looked quite bright and colorful, and I was intrigued by the rondel mechanic. Plus… Dice! This one looked like it had just the right amount of complexity going on for me, and I was eager to check out the solo mode. Cautious after my recent experience with Hamburg, I set out to explore this new city…

Game Overview

Game Name: Amsterdam
Publication Year:
2022
Designer:

Artists:
C. Fiore, K. Franz, P. Limberger, & A. Resch
Publisher:
Solo Mode: Included in the Base Game

Over the course of 12 rounds, actions are prepared by choosing how to use dice to build up resources on a rondel. Buildings can be activated, districts can be claimed, goods can be dropped off, and so much more! It all flows well, much like the canal that runs through the middle of the city.

A Fun Way to Track Rounds and Make Card Choices in Amsterdam
R

First Play

March 30, 2025

Complexity

3

Latest Play

March 30, 2025

Expansions

0

Setup Time

10 Minutes

Lifetime Plays

2

Play Time

1 Hour 

:

High Score

147

1

Game Area

42" x 32"

;

Low Score

143

A Huge Play Space

I omitted a board entirely and just kept the full insert off to the side, which saved me some time and a bit of space.

Yet, goodness! This is another huge board that doesn’t have too much empty space, but still feels like it sprawls out.

At the same time, I found this color palette to be playful and colorful. I was drawn into the game right from the start and loved seeing all of the little details in the artwork.

Everything serves a purpose, too, with city districts and adjacency meaning something. The barge spaces at the top are also useful, creating an interesting network of paths.

A Rather Sprawling Sort of Play Area to Manage in Amsterdam

Goods in City Blocks

This deluxe edition includes acrylic tokens for all of the goods tokens, which are randomly distributed. Lots of pretty things to consider, and these do stand out nicely!

Claiming a city block involves spending the matching resource cubes of the right quantity, and then claiming the good. What to do with it? Save it to deliver or sell it!

There were a lot of neat decisions here, especially since adjacent blocks added more victory points at game end.

And this central canal to move along might look basic, yet it provides a neat mechanic around spending resources.

City Blocks and a Randomized Assortment of Goods to Pick Up in Amsterdam

Into the Harbor

Look at that little barge! I loved moving around to drop off goods from blocks I claimed. Loading them onto my barge required being on the right space, so it wasn’t automatic.

The solo opponent delivered goods ahead of me to claim more victory points at times, thwarting some of my plans.

And this was just the main board! There were choices to make around picking up resources for future rounds.

Plus, a card draft phase at the start of each round provided a choice of something new… Although activating every card was necessary, as there were penalties for not doing so.

The Fun of Planning Movement Around the Water Spaces via Barge in Amsterdam

Around and Around

Managing a rondel of resources is a highlight to gameplay, as this is all about planning future turns. It involves choosing 2 of 6 dice to fill in spaces at the start of a round.

Then, the rondel rotates to release all of the resources that were in the 1-value space. Smaller rewards are available immediately, but saving up for huge turns is exciting!

In this round near the end, I had a number of awesome turns prepared. Lots of waiting, yet that was worth it.

Such a simple sort of way to use a rondel, but in a way that created all kinds of clever choices for me to puzzle through!

Planning Exciting Turns with Dice Resource Choices and a Rondel in Amsterdam

Appreciating Other Languages in Games

To jump ahead slightly, one of my points of confusion over the production is with the cards and how their names are included in Dutch due to the game taking place in the Netherlands. Let me be clear: That’s a great idea! Learning another language to get immersed in the setting is excellent, and I appreciate these opportunities in the gaming world.

However, there is no pronunciation guide. I know I can sound out what I think a word should sound like, but that’s from my personal experience that doesn’t include any Dutch. That’s going to be wrong. For example, Gemeentehuis Burgwallen. A quick search online indicates it means town hall ramparts. My pronunciation? Atrociously wrong. And embarrassing.

One game that offers an excellent example of a pronunciation guide with helpful information is Skoventyr. The rulebook taught me how to say that correctly in my mind: [scow-ehn-tier]. I know my pronunciation is still not perfect, but I’m not pronouncing it the way my language experiences made me initially think of it: [skov-ehn-ty-er]. Nope!

It all comes down to being unfamiliar with a language, which doesn’t reflect on anything but my own personal experiences. And those don’t include Dutch, so to present me with these words I can’t pronounce feels odd. My mind wants to sound out the card names with an English-centric perspective, and that’s not doing anyone any favors.

Is it on me to learn? Naturally, yet why isn’t there any sort of included guide? There aren’t English translations in the addendum, and some of these appear to be translations or proper names of places. It just struck me as an unusual production choice when this could have been a neat way to learn a few Dutch words and appreciate the language.

Neat Card Choices

During the card draft of each round, there are a number of choices. Not only are abilities taken into account, but the card cost is also vital to being able to activate it.

Collect too many cards that can’t be paid for, and the results are disastrous! I was lucky to end up with just a single penalty token, but negative victory points can be huge.

Although there is a lot of iconography here, I didn’t struggle with it too much. There was something more problematic…

All of the card names are in Dutch, for thematic purposes, but without a pronunciation or translation guide. Why?

Understanding Building Bonuses and All the Fun of Activating Cards in Amsterdam

Along the Canal

As if all of the gameplay layers aren;t enough, there is also a central canal to advance along. Passing bridges is worth victory points, as is reaching the end first.

I was well behind most of this play, and figured I would never reach the end. Yet with some extreme luck with the dice, the solo opponent slowed to a crawl and stopped.

So those 10 victory points became my own! In a twist, that was the point swing that ultimately determined the winner.

Unfortunately, this also meant that the solo mode relied on random dice rolls and didn’t feel like a true challenge.

Taking Control of City Blocks and Plotting a Course Along the Main Canal of Amsterdam

Different Card Abilities

Despite not loving the randomness, I was still excited about the general gameplay and returned to play again!

This time, I picked up district maps and craftsmen cards over buildings, finding fun abilities along the way.

But the card names! I started to go through the trouble of trying to look these up to pronounce them correctly, or at least understand what was on each card. So much work.

I appreciate diverse settings and languages, yet I feel bad making up my own pronunciations. That’s not a way to learn, and I felt ashamed of my incorrect interpretations.

Finding New Strategies and Card Interactions in Amsterdam

Selling Goods

My second play featured a final scoring card that rewarded me for having the black market filled with goods. Each space only holds one of each good, and it can fill up quickly!

I liked this decision space a lot. Holding onto a good to drop off in the harbor was worth victory points, but there was a whole process to make sure that happened by game end.

The black market offered an immediate bonus of a resource cube or coins, which might be a better choice that round.

Yet this all rolled up into choosing city blocks to claim, adding more strategy. Overall, an excellent sort of system!

Choosing How to Use Goods to Deliver or Sell to the Black Market in Amsterdam

Session Overview

Play Number: 1 & 2
Solo Mode: Included in the Base Game
Outcome: 143-125 & 147-80 (2 Wins)

Don’t forget the dock workers! This was another little piece of the puzzle about picking up and dropping off meeples in the harbor. Small, but potentially very lucrative. Sadly, for as much as I enjoyed gameplay, the solo mode was severely lacking. The solo opponent made poor decisions based on dice rolls. While my first play seemed balanced, the next play showed just how random scoring could be. A shame, as I enjoyed nearly every other aspect of the game’s design.

Fun with Dropping Off Dock Workers Around the City in Amsterdam

%

1 Play

Affordability

Price & Value

5

Functionality

Challenges & Mechanics

9

Originality

Design & Theme

4

Quality

Components & Rules

9

Reusability

Achievement & Enjoyment

7

Variability

Distinctness & Randomness

7

+ Pros (Positives)

  • There are a lot of layers to gameplay that come together in clever ways, often with nuanced strategies to discover.
  • Choosing resources and filling up the rondel is an awesome mechanic that allows for many sorts of plans.
  • Goods offer interesting decisions about what to do with them for short-term or long-term gains.
  • Colorful artwork brings the game to life and makes it interesting to interact with every part of the main board.
  • Not a lot of overhead is needed to run the solo opponent, which mainly blocks bonuses or earns victory points.
  • Plenty of variety is available not only with the cards, but also the different strategies that can be explored each play.

– Cons (Negatives)

  • The solo mode relies on random dice rolls and doesn’t present an engaging or logical opponent to play against.
  • A lot of table space is required for what feels like a game that doesn’t need to sprawl out, even when removing boards.
  • Card names in Dutch could have been a neat teaching moment, but only serve to be confusing without any guide.
  • Some components or colors look a little too similar in places, such as the orange and brown district bonus tiles.

More Amsterdam

Explore related posts about Amsterdam!

Victory Conditions

Score the Most Points

  • Overall Goal Progress 100% 100%

Goals and Milestones

R

Win at least 1 game.

Continue the Conversation

Have you ever played Amsterdam solo? What do you like the most about the game? I had a really nice time with this one, which was only spoiled by the extremely random solo opponent. So close to being a lot of fun! I still enjoyed exploring what this had to offer, though, and now I know to steer clear of this city collection for solo experiences. Lesson learned!

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