A Battle of Wood and Metal in the Forests of Ironwood

Apr 3, 2025 | Sessions | 0 comments

Plan a careful course of action through the mountains and forests against an ancient foe to rise to power in Ironwood.

The appeal of battles and skirmishes hasn’t always captured my attention, although I enjoy trying out a lot of different solo games! Ironwood looked more like a tactical wargame to enjoy against my husband, yet I was interested in what it had to offer in the solo mode. Lovely components, a beautiful board, and lots of card choices greeted me as I settled into this one!

Game Overview

Game Name: Ironwood
Publication Year:
2024
Designers:
& 
Artists:
Villő Farkas & Qistina Khalidah
Publisher:
Solo Mode: Included in the Base Game

A large-scale battle takes shape across the mountains and forests of the land between a pair of very different factions. Card-based play allows for interesting decisions, along with a simple combat procedure. Racing to complete unique objectives first takes some careful planning in this land!

A Beautiful Realm of Mountains and Forests in Ironwood
R

First Play

April 1, 2025

Complexity

3

Latest Play

April 2, 2025

Expansions

0

Setup Time

5 Minutes

Lifetime Plays

2

Play Time

1 Hour & 15 Minutes

:

High Score

N/A

1

Game Area

38" x 26"

;

Low Score

N/A

Simply Beautiful

A rare bit of afternoon sun appeared for some fun photos, and I just loved how this play area looked! The board was an intricate place with some fantastic artwork.

The Woodwalker and Ironclad factions roamed this area and were tasked with a final battle to settle their ongoing feud.

I enjoyed this extreme asymmetry and the fact that I could choose who to play as in the solo mode. There were lots of procedures, yet I saw some real potential in the system.

It all came down to drawing and using cards, most of which were unique with plenty of interesting abilities!

Surveying the Components and Strategic Positioning in Ironwood

Woodwalker Totems

I decided to play as the Woodwalker faction. Fittingly, their components are wooden while the Ironclad use metal tokens. A very neat and thematic way to tell them apart!

In order to win, I would have to draw vision cards and carry special totems from the inner forests back to the safety of the outer forests, where my units remained untouched.

Meanwhile, the Ironclad built foundations on the mountain cities and tried to expand these into giant forges.

With a gameplay sequence that didn’t seem too tricky, I was already starting to think about my first few turns.

The Woodwalker Faction and Following Visions of Totems in Ironwood

Managing the Ironbot

The back of the standard Ironclad player board was labeled the Ironbot. Gameplay here was more about evaluating the current game state and then following a procedure.

I thought this worked well enough, but it did take a lot for me to constantly have to think through the Ironbot’s moves.

Not that it was difficult… I think it felt more tedious than anything. Did its stance change based on a few criteria? What would be the target and source of this action?

The flow was relatively smooth, but I had to pause to think about how to execute a full procedure during most turns.

Figuring Out How to Run the Ironbot as a Solo Opponent in Ironwood

Easy Combat Values

Most of the strategy came down to positioning, movement, and launching careful attacks. It was quite interesting!

Combat offered the option of wagering a card for its combat values, shown in an upper banner. However, this meant the card wouldn’t be available for future use. Choices, choices!

I liked how the faction cards were mirrored with these icons, which made combat results easy to calculate.

A few cards felt like outliers without clear explanations, but I made logical decisions and found these battles tricky. It didn’t make sense to be overly aggressive most of the time.

Interesting Card Choices and Simple Ways to Evaluate Combat in Ironwood

Figuring Out Why Games Sit Around So Long

If you’re following along with my posts chronologically, I’ve been all about unplayed games lately! They’re everywhere, so it isn’t much of a surprise that I would be churning through a lot of them. Yet, that word gives me pause… Churn. I don’t seem to be hitting on any new favorites, even though I’m at a point where I don’t pick up new games on a whim.

Part of this stems from me prioritizing the games my husband picked out… If they have a solo mode, I’ll usually try them out just for the sake of the experience. And that often helps me out in beating him, so there’s always some value. Ha ha!

But I do tend to hesitate to learn new games because I don’t always stumble across ones I love. I’m picky and that’s not a particularly hidden fact, yet I still want to enjoy all of the new games I put the time into learning. This does bode well for my old favorites, though, as returning to them will likely be even more fun than I might have expected.

More unplayed games continue to come to my solo table, and I’m hopeful that at some point, new arrivals won’t sit around for months or even years. Because despite any low or mediocre ratings, I’m playing solo games and that continues to be my favorite hobby! Just need to be on the lookout for a newer game that speaks to me… I know it’s coming up!

Planning Cards

A trio of base cards are always available each turn, returning after being used in any way. The rest of the deck consists of special cards, which are one-time use only.

Figuring out my turns was fun, and I enjoyed how I could see what happened during a round. This was my first round, which set me up for future awards and helped me move.

It wasn’t easy, though! The Ironbot kept expanding and was well on the way to building forges before I did all that much.

However, I treated this first play as a learning game, and just settled in to enjoy the general flow and decision points.

Deciding on a Trio of Actions to Use Each Round in Ironwood

The Perfect Attack

Discovering totems typically meant that the forest warband had to withstand a major attack from the Ironbot. And gathering a large force in a single forest took lots of effort.

But there were also some cool cards I found in my deck, like this one! A small sacrifice would put some other units in a much better position to pick up and move totems.

Unfortunately, this first play turned into a bitter back-and-forth stalemate and seemed to drag on and on.

I probably missed a rule, though, and definitely made some poor choices… Time to call it a loss, then reset!

Making Neat Decisions but Ending Up in a Brutal Stalemate in Ironwood

Tea in Cuprumis

Something told me I needed to find a clever way to use a tiny teapot and cup… So I made a ridiculous connection in my mind and figured that Cuprumis would be perfect!

Actually, this turned out to be the scene of a lot of action during my second play. Battles played out nearby, while I added a fair number of units to the surrounding forests.

The Ironbot transformed this into a forge and was far too close to victory, but my vision deck was on the same page…

With a pair of totems already secured, the last one was located in Cuprumis. I just required a little luck to win!

A Spot of Tea and Fun at the City of Cuprumis in Ironwood

Shaman’s Guidance

In order to discover a totem, I needed a matching vision card and a unit adjacent to the city. More importantly, that city had to be uncontrolled with no Ironbot combat units.

With the last forge dangerously close to being constructed, I had to act quickly! Fortunately, I had the perfect card that allowed me to discover in a controlled city. Voila!

The Ironbot spread its forces too thinly, and I won a few battles to keep them far from Cuprumis. Almost there…

A final movement card took that final totem out of the inner forest, and I celebrated a rather resounding victory!

Collecting All of the Totems for an Exciting Win in Ironwood

Session Overview

Play Number: 1 & 2
Solo Mode: Included in the Base Game
Play Details: Woodwalker vs. Ironbot, Level 0 Difficulty
Outcome: 1 Win & 1 Loss

Once I had the rules down, my second play moved along much better. Although I played at the easiest difficulty level, there were some challenges to work through. The solo mode felt a little too procedural for my tastes, though, and there were times when its actions set me up to be in an even better position. Still, a very nice sort of game that I’m glad I had a chance to try out! It was a very fun sort of outing.

A Look at the Map and Final Situation in Ironwood

%

1 Play

Affordability

Price & Value

7

Functionality

Challenges & Mechanics

8

Originality

Design & Theme

6

Quality

Components & Rules

10

Reusability

Achievement & Enjoyment

7

Variability

Distinctness & Randomness

6

+ Pros (Positives)

  • Each faction plays very differently, and not all special cards are seen so that there are different strategies to try out.
  • The component quality is excellent with thematically constructed tokens for each side that are easy to tell apart.
  • Choosing how to use each card is very important and presents fun choices with the potential for clever outcomes.
  • Many parts of the solo mode are relatively simple to operate, allowing the focus to remain on the player’s decisions.
  • Adjusting the difficulty level is easy to do in a number of ways to tailor the challenge to the desired setting.
  • Gameplay moves quickly through combat with the simple banners and way the faction cards line up for comparison.

– Cons (Negatives)

  • Evaluating the game state every turn for the solo opponent takes up a bit of time and can involve multiple steps.
  • Some of the procedures the solo opponent follows aren’t always advantageous and can be easily exploited.
  • Although the metal components are excellent, seeing the difference in a foundation or forge isn’t easy at a glance.
  • Achieving victory is interesting, but there may not be enough variety to warrant long-term play as both factions.

More Ironwood

Explore related posts about Ironwood!

Victory Conditions

Complete the Objective

  • Overall Goal Progress 100% 100%

Goals and Milestones

R

Win at least 1 game as the Woodwalker faction.

Continue the Conversation

What do you enjoy the most about Ironwood? Do you prefer to play one faction over the other? I’m excited to play against my husband in the future! This solo experience was still worth my time, although I don’t see myself returning to play with some of the issues that arose. Still, I had a lot of fun and am glad I finally got to experience a wargame I connected with!

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