The Power of the Red Shirt Against the Hydra in Warp’s Edge
Survive the dangers of unexplored space in a solitary adventure against the Hydra mothership in Warp’s Edge.
After my initial play of Warp’s Edge created such a memorable and enjoyable experience, I was ready to move onto the next mothership and increase the difficulty level! First impressions aren’t anything to write off, though I appreciate how more plays offer a deeper analysis… In deep space? I really need to ban myself from space-themed jokes. Ha ha!
Still with my trusty Achilles ship, I set out to take on the next mothership. The Hydra had its own unique abilities, and a new selection of enemies was lurking nearby. With my starting tokens and actions, I would have to puzzle my way through each turn and warp. Exciting times!
December 17, 2020
December 21, 2020
20" x 24"
Zooming in Space
The artwork might not exactly be my favorite, yet I loved seeing this upgrade card! Such a great action shot.
All of the upgrades provide unique options that further increase the variety. However, I started to see some of the balance issues this time around. Some are, indeed, better!
Yet thinking on that idea, is the ultimate goal to have a perfectly balanced game experience every time? For me, not really. I like solving puzzles with the options I have.
Extremely unbalanced situations are still frustrating, yet there’s something to be said about recognizing imbalance.
Alien After Alien
Talk about a wide range of alien ships! Only some are used with every play, thereby adding an interesting element of the unknown. Is it the Glaive again?! Oh, no!
Also note one of the main mechanics: The requirements and rewards for attacking vs. evading. For the Berserk, this might add a new power token or draw 3 tokens.
Which is the right choice? It all depends! There’s also the need to stun enemies when defeating them isn’t possible.
Every turn features a different set of tokens, thereby setting up the available actions. Lots to think about!
Close but So Far Away
I had to plot out ways to disable certain areas of the Hydra in order to make any progress against the enemy ships.
This was where the idea of an unbalanced play came alive. Many of the initial waves didn’t offer the best rewards, so I was stuck emptying the token bag without adding to it.
Ultimately, I failed several times before even getting close to victory! With this outcome, I only failed at destroying the middle section. The Hydra was just too good for me!
At the same time, I felt myself learning something new with each play. Victory would be mine! Eventually.
The Power of Red Shirt
If this isn’t an homage to Star Trek, I am sorely disappointed. Ha ha! This play turned out to give me plenty of red upgrades… Including a proper jacket!
As hilarious as this combination was, I managed to pull together some excellent turns. There isn’t anything complex with these upgrade cards, aside from strategy.
What a fun time! New upgrades typically show up at the end of each warp, though some enemies award them.
The best part was when I thought all was lost… Only to remember that I had a bright red jacket hanging around!
Play Number: 2-5
Solo Mode: Designed for Solo (Included in the Base Game)
Play Details: Achilles vs. the Hydra
Outcome: 1 Win and 3 Losses
Take that! I had a rough time after losing over and over again. It was the left section that needed energy to destroy it that gave me the greatest challenge. Laser and maneuver tokens are typically the most useful, so it was hard to fill up the token bag with the energy tokens. As usual, it came down to a carefully planned final turn. Boom! The Hydra sunk, so to speak, as I took a victory lap.
Price & Value
Challenges & Mechanics
Design & Theme
Components & Rules
Achievement & Enjoyment
Distinctness & Randomness
+ Pros (Positives)
- The sense of survival, discovery, and making the most of the available options is both challenging and fun.
- A good deal of variety is achieved with a fairly low number of components, which are often used in clever ways.
- Each upgrade choice changes the following warp in subtle but important ways, thereby opening up a new option.
- Managing the token bag takes practice to ensure there are enough tokens to continue without cluttering the bag.
- Shield damage also comes with the loss of discarded tokens, which can actually be beneficial at times.
- The artwork does a nice job of conveying the emptiness and loneliness of space with plenty of movement.
– Cons (Negatives)
- A lot of the mothership abilities and other text is very small and difficult to read, even from a short distance.
- For such a straightforward sort of game, the rules and terminology can be unnecessarily confusing at times.
- Sorting the tokens between plays can be tricky since the icons aren’t always clearly different.
- Each mothership presents a unique puzzle of sorts, but once solved, gameplay can feel a little repetitive.
Defeat the Mothership Before the Last Warp Ends
- Overall Goal Progress 100% 100%
Goals and Milestones
Win at least 1 game against the Dread.
Win at least 1 game against the Duo.
Win at least 1 game against the Hydra.
Win at least 1 game with the Achilles ship.
Continue the Conversation
Have you had a chance to play Warp’s Edge? What is your favorite ship to pilot? I’m still using the same one for now, which I hope will give me more options in the future! Always nice to have a reason to play again. Sometimes, I wonder if I’m enjoying a new game too much and not being critical enough. But to be honest? I’m simply loving this so far!