To the Edge of Infinity and Beyond with Warp’s Edge

December 22, 2020 | Sessions | 0 comments

Travel into the deep recesses of unknown space with nothing more than a trusty ship in Warp’s Edge.

December seems to be flying right on by, and I’ve technically been flying right along with the time in Warp’s Edge! I picked this us about a month ago, so it’s been patiently waiting. Although I’m trying to lean more towards playing older games, it’s difficult to ignore something brand new for too long. So, off to the distant stars I went, courtesy of my table!

Game Overview

Game Name: Warp’s Edge
Publication Year:
Scott Almes
Tyler Johnson
Publisher: Renegade Game Studios
Solo Mode: Designed for Solo (Included in the Base Game)

In a rather compact play area punctuated by neatly labeled token trays, a lone ship must fight its way through waves of alien ships. The mothership lurks in the background, posing the ultimate challenge. With plenty of variety and intriguing decisions, the pilot’s fate is… On the edge.

Examining the Full Play Area in the Land of Space in Warp's Edge

First Play

December 17, 2020



Latest Play

December 21, 2020



Setup Time

10 Minutes

Lifetime Plays


Play Time

25 Minutes


High Score



Game Area

20" x 24"


Low Score


Flying Into Christmas

Technically this wasn’t going to be a holiday gift, but I decided that it seemed festive enough to classify it as so. The decorations in the background certainly agreed!

What drew me to the game was a combination of the space theme and bag-building mechanics. Not that the raving reviews from solo players played a role… Ha ha!

Different ships, token combinations, upgrades, enemies, and motherships sounded like plenty of variety, too.

So I eagerly dug in, set everything up, and learned the rules to start my journey into the endless void!

An Early Holiday Gift with Warp's Edge

Choosing the Achilles

I was surprised to find a lengthy booklet to create a full backstory that would affect setup. However, I knew that I wanted to feel comfortable with the rules first.

The Achilles looked like a reliable and simple sort of ship, practically immune to destruction! I felt like I could handle it, even if I made all the wrong decisions at first.

Setting up the power tokens was interesting. Every ship takes on a unique profile with special abilities.

I saw some of the possibilities, yet needed to get into the action of warping about to see them come together.

Choosing a Simple but Strong Ship to Begin with in Warp's Edge

Into the Asteroids

Not to harp on the theme too much, yet this idea of solitary survival in unknown space sounded excellent! I felt connected to the story, even without a backstory. Ha!

My starting tokens determined which actions I could take, and all looked pretty great. Options galore!

The opening choice between 2 upgrades was less clear since I wasn’t certain what I needed to focus on. This seemed relatively useful, though, and I was ready to go.

That feeling of experiencing a new game? Unbeatable. I was on my own edge, wondering if I would love the game.

Preparing to Get Started with Actions and an Asteroid Run in Warp's Edge

Token Acquisition

As I mentioned above, each ship has its own unique set of power tokens. These abilities provide a set of custom actions, depending on which tokens are earned over time.

The ship always starts with a standard loadout of 10 tokens, plus 1 special power token. In this case, I had a Warhammer ready to be deployed. Take that, aliens!

However, jumping into the first warp made me think more carefully about which enemies to go after, and when.

Additionally, defeating an alien ship could happen through destruction or evasion… Interesting choices!

Taking a Closer Look at the Power Tokens in Warp's Edge

The Dread is Dead

What a battle! I had to fight my way through seemingly endless waves of enemy ships. Most were very difficult to puzzle through, though that Warhammer rang true!

To get to the mothership, I had to defeat all 12 enemies during a single warp before getting near the Dread.

It seemed impossible, particularly when the Achilles fell apart and ended the current warp prematurely. No!

Yet I pressed on, accumulating lasers and making sure I was prepared for the final battle. With the very last token pull, victory was mine! Talk about the edge of defeat!

Victory at the Last Moment in Warp's Edge

Not So Insignificant

My lone ship might have been all by itself, but it was far from powerless. I collected plenty of tokens along the way, even after losing some during numerous battles.

This was the easiest mothership, yet I didn’t feel like I breezed through the warps. There were constant decisions and I could have done many things differently.

Probably the best part was the feeling of accomplishment. I did it! And not a moment too soon, I might add.

Today, the Achilles spelled victory with P-O-W-E-R. And I laughed at my horrible joke, revelling in my win. Ha ha!

Taking a Look at the Impressive Number of Tokens at the End of Warp's Edge

Session Overview

Play Number: 1
Solo Mode: Designed for Solo (Included in the Base Game)
Play Details: Achilles vs. the Dread
Outcome: Win

It was actually the adaptive nanofiber that got the Achilles through to the end. Without it, the mothership would have won a couple of turns before I had a chance to destroy every section! If it isn’t clear from this above narrative, I had a wonderful time and felt connected to the mechanics. Many times, I tried to find some major fault with this initial introduction… I left that out in the void, apparently!

On the Edge of Victory and Defeat with the Upgrades in Warp's Edge


1 Play


Price & Value



Challenges & Mechanics



Design & Theme



Components & Rules



Achievement & Enjoyment



Distinctness & Randomness


+ Pros (Positives)

  • Double-sided ship and mothership boards add options without requiring additional space inside the box.
  • There is a great deal of variety that comes from the setup process and sequence of revealing enemies during play.
  • The decision of whether to attack or evade an enemy comes with different rewards, requiring careful thought.
  • Play time flies by relatively quickly for the level of strategy and decision-making involved with gameplay.
  • All of the tokens serve unique purposes and the power tokens create a unique set of actions based on the ship.
  • Surviving alone in the vast expanse of space is an interesting theme that comes alive through the mechanics.

– Cons (Negatives)

  • The text size is rather small on many of the components, to the point that it’s hard to read from a short distance.
  • Although the included trays are excellent for organization, mine arrived slightly crushed with bubbling stickers.
  • Some of the upgrades seem more useful than others and introduce some questions about balance and luck.
  • Rules for edge cases aren’t as clear as they could be, and some of the power token descriptions are a little fuzzy.

More Warp's Edge

Explore related posts about Warp’s Edge!

Victory Conditions

Defeat the Mothership Before the Last Warp Ends

  • Overall Goal Progress 100% 100%

Goals and Milestones


Win at least 1 game against the Dread.


Win at least 1 game against the Duo.


Win at least 1 game against the Hydra.


Win at least 1 game with the Achilles ship.

Continue the Conversation

What are your opinions and thoughts about Warp’s Edge? Is it a unique solo experience that stands out? Part of me thinks I made far too many endless space and void jokes already… I shall leave it there! This was a fun game, though, and I definitely plan to explore more of the ships and motherships. There’s a lot more to discover with this one!


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